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Originally Posted by V13dweller
I have also noticed, that the AI seems to prioritize what it aims for, for example, I had the Bismarck, the Scharnhorst, and the Schleswig-Holstien and the Deutschland battleships lined up against some battleships of the British, and while the Bismarck (As we know has a lot of armour and health) was taking all the hits while the old Schleswig-Holstien was using it's powerful 28cm SK L/40's to take out the enemy battleships at a distance.
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Seems to me the plot of
Sink the Bismarck! 
Have you read this book or watched the movie that was based on it?
Out of jokes, AI strategies are outside my reach. You should ask TDW on it, when he will be back. By the way, did you have IRAI enabled when you carried out your test?
Quote:
Originally Posted by V13dweller
Also, do ships have limited ammunition, and can they guns get 'destroyed' as in, not functional?
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Yes ammunition outfits are limited and fully configurable from guns_radars_01.sim => ammo_storage, and guns can be destroyed (if not, let me know and I will try and see to fix any idestructible gun).
Also notice that shell counters are reset once an unit gets outside visual range. In other words, any unit get an automatic refit if it gets temporarily outside your world
Quote:
Originally Posted by V13dweller
Because in my mission, the Konigsberg light cruiser got it's 3 round salvo right near the turret on a Hood Battle cruiser, an explosion occurred, and the front turrets seemed to stop tracking, while the rear cannons are still spitting out 15 inch'ers at a faster than life speed. (Real speed being 2 rounds per minute)
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Yes, more realistic rates of fire are something I want to attain with my upcoming mod. I see you are well-versed in warhips and their armaments. If you like it, I'll send you a spreadsheet I've created with all the information I was able to collect from the web and from the game, for you to check its data