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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Mate
![]() Join Date: Dec 2010
Posts: 53
Downloads: 27
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Well it took $1500 in equipment for me to figure out that I don't like flight sims. I played multiplayer for several hours, IL2 sturmovik, Cliffs of Dover to find out that number1, even with top notch equipment, I still suck (Haven't shot down a human or AI fighter plane to date, despite myself being shot down atleast 30x) the flying can get boring, its pretty much looking all around for planes since I leave it on realism and 99% of the time, seeing nothing but blue sky, ground and sea below you. The game isn't too popular, just because you can fit 128 planes into a map, usually the maximum is around 20, you might see some action if it gets up to 30 or 40 but usually its well below 20 so you can only play during peak hours.
Without time compression the game is super slow with multiplayer, the only advantage being that planes are much faster than submarines so its no where near as bad as 1x time compression on a submarine, but the submarine game seems much faster paced with the time compression, or there needs to be more planes in the server to see any action. As for the setup I got a Track IR5, a custom made Flight Console that was made in Greece, I laid $750 down for a greek mechanical engineer to make it for me, and trust me for the time labor and materials involved, he didn't make anything off of me. The throttle and stick are the Cougar HOTAS, and you can't see the rudder pedals but they are the same brand as my HOTAS, they are Thrustmaster, rudder control system pedals, so old that they use a gameport instead of a USB. Flying may be for you, I got into it thinking I was going to shoot down planes, but when I realized that even on an almost brand new game, as a new player I still couldn't shoot down an enemy plane except in rare circumstances, I shelved it. I may get back into it, Ive considered selling the equipment, but there needs to be alot more players, more popular servers, maybe even smaller maps so less planes seems like more. For me it got boring, spending 6 hours flying and only getting shot down, not getting so much as a single round off or hitting an enemy plane, thats about when I shelved it, I put in a good 30 hours and didn't shoot down a single Human enemy plane. The monitor is a 28" Hanns-G, I got it for $300, I may go up to a 32" in the future. |
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#17 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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Jimmy, you might want to give Battle of Britain II Wings Of Valor a try. Although not an online flight sim (yet), it has a dedicated modding group, that has been busy working on it for it the last 5 or 6 years.
Squadrons have individual markings, (Bf-109 squadrons have over 300 different markings alone) and you can have litterally hundreds of planes in the air battling it out over southeast England at one time. The AI is some of the best from the novice who will momentarily freeze up to the veteran who won't give you a target to shoot at no matter how good you get. Bombers that get damaged will fall out of formation and head for France, and lots of other cool stuff. The downside, is that some of the graphics look older, like the terrain and water in some areas, but there are folks even working on that. Oh yes, and even us veterans of that one get out share of being shot down. The furballs are almost impossible to get out of without bailing out, or landing a shot up plane.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#18 | |
Swabbie
![]() Join Date: Jul 2010
Posts: 7
Downloads: 9
Uploads: 0
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![]() Reading the research you noted in your post, I'm curious why you chose to buy the program when you were forewarned by accurate assessments of what the product was. Certainly the forums here have not steered you wrong. Any who, here we are a year later. In order to get more out of SH5 I would recommend this thread http://www.subsim.com/radioroom/showthread.php?t=190656 to help you stand SH5 up to be the best it can be. It is graphically superior to SH3 if you prefer deeper gameplay maybe SH3 remains the better choice. |
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#19 | |
Commodore
![]() Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
Uploads: 0
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http://riseofflight.com/tryrof/en I will do training with you, if you want, there is also a newbie server available where you can do first steps. |
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#20 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
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As for the SH series, all of them took time to "fix" and complete work being done mostly by the amazing and dedicated mod community. Ditto for the flight sims, almost without exception: the Combat Flight series 1, 2, 3, Flight Simulator, Battle of Britian, IL series, and so forth. It is a fact of life that developers rarely have the budget, historical knowledge or time to do a complete sim. Rise of Flight looks to be one of the most complete and detailed, but it is limited to a small area of France at this point and complex flight and control systems. It is worth the effort but be warned that the scale is small at this point ..they are adding to it bit by bit, and if they keep going it will equal the SH series for air combat. SH all of them remain the Gold standard for naval combat, nothing comes close yet. Esp with the mods that have been made for all of them.
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Erlaubnis an Bord zu kommen.
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#21 |
Swabbie
![]() Join Date: May 2010
Posts: 14
Downloads: 4
Uploads: 0
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sh5 yes early problems. the modders have done a fantastic job of rescuing sh5.
ubisoft probably, relied on that happening. and the modders have once again risen to the challenge. my first subsim was silent service on the c64. with a keyboard overlay. my brother and i took turns to be captain and issue orders. the other operating the key presses. since those days, i now build my own systems, and run various sims. with full control devices, rudder pedals,trakir,etc etc..ive spent quite a bit of effort building addons for fsx/acc. so i am aware of the blood sweat and tears, that is involved in modding..it bothers me when people compare simulations to games.sims have special requirements that cannot be satisfied by underpowered out of date loss making consoles. simulations are for people who require more than instant gratification..many who use sims have real world expriance.Maybe cloud based sims will change the need for powerfull desktops,and the knowledge to use them, but not yet..i like the simulations demands of the end user, for something more than plug and play..triumph |
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#22 | |
Captain
![]() Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
Uploads: 0
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God point triumph I fully agree.....but, is it sustainable? I mean, SH5 is not even two years old yet and it now retails for something like $5. |
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#23 | |
Black Magic
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#24 | |
Swabbie
![]() Join Date: Jul 2010
Posts: 7
Downloads: 9
Uploads: 0
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Today DRM vs piracy, largely applies to PC however with tablets/smart phones and cloud computing taking hold, consoles will be just as susceptible to piracy as the PC within 5 years. DVD discs will be too small to hold data for next gen consoles, and realistically blu-ray too expensive compared to flash long term. DRM sucks but releasing a broken/unfinished game with DRM is financially and business wise disastrous. |
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#25 |
Swabbie
![]() Join Date: May 2010
Posts: 14
Downloads: 4
Uploads: 0
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sadly sims are a small part of the market..and consoles have always made a loss. its the games that cover the cost of the consoles.the two consoles on the market are out of date.the pc can be upgraded, the console has to be replaced by a new machine, which quickly becomes out of date.
the real money is in handhelds, phones etc. and possibly the cloud, which points to the end of consoles, with just one device. a large tv connected to the cloud, and pay per play..and lots of small hand held devices. thats where the money is. i cant see ubi building sh6, they should give sh5 to the community of modders. the only people with talent to do a decent job. money drives the market, and the end user gets what the market wants to sell...we may be living in the best of times, for sim users. microsofts new flight will come with chains and locks. third party devs will be controlled by microsoft..if it makes money they will, if it doesnt they wont. its a race to the bottom, where the most cash can be made from the most people. thats progress?..triumph |
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#26 | |
Pacific Aces Dev Team
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![]() Here are the European sales of the first few weeks after release, collected by VGChartz. Compared to its predecessors with no DRM, SH5 sold better in the first weeks. One can interpret it that way: illegal copies were not so fast available ![]() ![]() ![]() ![]() |
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#27 |
Navy Seal
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#28 | |
Commodore
![]() Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
Uploads: 0
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It was just made to keep the facts straight. Just for the Records: The first cracked Version of SH5 was available on different Warezsites at 3rd march 2010, German release date from the original game was 4th March 2010 and from the collectors editon release date was 15th march 2010 IIRC. After Patch 1.1 a new cracked Version was available just 1 day after the Patch. |
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#29 | |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
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-Arlo Last edited by Arlo; 01-01-12 at 11:39 AM. |
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#30 | |
Navy Seal
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Quote "my campaign bar does not fill when I sink ships" |
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