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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Dec 2010
Posts: 53
Downloads: 27
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Well it took $1500 in equipment for me to figure out that I don't like flight sims. I played multiplayer for several hours, IL2 sturmovik, Cliffs of Dover to find out that number1, even with top notch equipment, I still suck (Haven't shot down a human or AI fighter plane to date, despite myself being shot down atleast 30x) the flying can get boring, its pretty much looking all around for planes since I leave it on realism and 99% of the time, seeing nothing but blue sky, ground and sea below you. The game isn't too popular, just because you can fit 128 planes into a map, usually the maximum is around 20, you might see some action if it gets up to 30 or 40 but usually its well below 20 so you can only play during peak hours.
Without time compression the game is super slow with multiplayer, the only advantage being that planes are much faster than submarines so its no where near as bad as 1x time compression on a submarine, but the submarine game seems much faster paced with the time compression, or there needs to be more planes in the server to see any action. As for the setup I got a Track IR5, a custom made Flight Console that was made in Greece, I laid $750 down for a greek mechanical engineer to make it for me, and trust me for the time labor and materials involved, he didn't make anything off of me. The throttle and stick are the Cougar HOTAS, and you can't see the rudder pedals but they are the same brand as my HOTAS, they are Thrustmaster, rudder control system pedals, so old that they use a gameport instead of a USB. Flying may be for you, I got into it thinking I was going to shoot down planes, but when I realized that even on an almost brand new game, as a new player I still couldn't shoot down an enemy plane except in rare circumstances, I shelved it. I may get back into it, Ive considered selling the equipment, but there needs to be alot more players, more popular servers, maybe even smaller maps so less planes seems like more. For me it got boring, spending 6 hours flying and only getting shot down, not getting so much as a single round off or hitting an enemy plane, thats about when I shelved it, I put in a good 30 hours and didn't shoot down a single Human enemy plane. The monitor is a 28" Hanns-G, I got it for $300, I may go up to a 32" in the future. |
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#2 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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Jimmy, you might want to give Battle of Britain II Wings Of Valor a try. Although not an online flight sim (yet), it has a dedicated modding group, that has been busy working on it for it the last 5 or 6 years.
Squadrons have individual markings, (Bf-109 squadrons have over 300 different markings alone) and you can have litterally hundreds of planes in the air battling it out over southeast England at one time. The AI is some of the best from the novice who will momentarily freeze up to the veteran who won't give you a target to shoot at no matter how good you get. Bombers that get damaged will fall out of formation and head for France, and lots of other cool stuff. The downside, is that some of the graphics look older, like the terrain and water in some areas, but there are folks even working on that. Oh yes, and even us veterans of that one get out share of being shot down. The furballs are almost impossible to get out of without bailing out, or landing a shot up plane.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#3 | |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
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-Arlo Last edited by Arlo; 01-01-12 at 11:39 AM. |
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#4 | |
Navy Seal
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Quote "my campaign bar does not fill when I sink ships" |
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#5 |
Commodore
![]() Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
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#6 |
Swabbie
![]() Join Date: Jul 2010
Posts: 7
Downloads: 9
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Looking at your sales data I'll point out sales of SH5 dropped like a rock after weeks 2 & 3 and this was after much heavier promotion of SH5 than SH3. SH4 got the weakest promotion of the modern SH3 programs. The sales figures for both SH3 & 4 grew after initial release. Those were also more complete and functional product at launch but the DRM of SH3 was not as bad as the DRM of SH5.
I basically had two points that I would make to any software developer. Know what who your market is and what they want, and deliver it. If you delivery a high value and compelling product financial pay off will be profitable. Deliver crap and it wont be. Simmers want realism, simmers are typically older computer users who can afford to buy the game, and who want to support development, and simmers repay brand loyalty with loyalty. Ubisoft both undercut their credibility, brand and industry prestige releasing what they did with SH5 and they did not do themselves any favors layering more and more restrictive DRM ontop of the it making it harder to legitimate owners to enjoy the product. If they put the efforts and resources into development instead of ineffective anti-piracy measures they'd have a product many more people would have payed for in the weeks following release, enabling a longer term update/support path which in turn would have been rewarded with much more positive long term sales. This is what AAA wanna be software manufactures do wrong. They promote and advertise too much prior to release, securing pre-orders, and running collector editions, etc all non-essential BS. Put that money into development and QA, and when you have a stable, product with 90% of the features developed, then release, and release with a schedule to run 5-10 patches on the product, while promoting after the product is on the market. Don't build hype levels only rivaled on facebook and twitter for a papercup product that will implode under the pressure of the littoral waters. They do not build a solid product then promote. If they promoted once the product was "done" and supported fixing problems with a long term strategy of patching and post-release development the financial rewards would be much more profitable. |
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#7 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
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Let me put it this way...
Companies 'LIE' about their stats... period. Why... think carefully about it! |
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#8 | |
Commodore
![]() Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
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http://riseofflight.com/tryrof/en I will do training with you, if you want, there is also a newbie server available where you can do first steps. |
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#9 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
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As for the SH series, all of them took time to "fix" and complete work being done mostly by the amazing and dedicated mod community. Ditto for the flight sims, almost without exception: the Combat Flight series 1, 2, 3, Flight Simulator, Battle of Britian, IL series, and so forth. It is a fact of life that developers rarely have the budget, historical knowledge or time to do a complete sim. Rise of Flight looks to be one of the most complete and detailed, but it is limited to a small area of France at this point and complex flight and control systems. It is worth the effort but be warned that the scale is small at this point ..they are adding to it bit by bit, and if they keep going it will equal the SH series for air combat. SH all of them remain the Gold standard for naval combat, nothing comes close yet. Esp with the mods that have been made for all of them.
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Erlaubnis an Bord zu kommen.
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#10 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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You should check out Falcon BMS 4.32 for the best Mod ever made for a simulator. They completely rewrote the sim to become the most realistic flight simulator for the standard consumer available. Check out http://www.benchmarksims.org/forum/ They changed the Sim from this (Original Falcon 4) To this: ![]() ![]() ![]() ![]() Whats more its now a complete game from the original Micropose code. Install only requires that you point it at the original exe (Can be got very cheap on the web these days) to confirm that you own the game. Its a huge learning curve, but worth it and you already have the Cougar Hotas and TrackIR which are the perfect companion ![]() Oh and Multiplayer works perfectly too ![]() Check it out, you won't regret it ![]() |
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#11 |
Gunner
![]() Join Date: Dec 2001
Posts: 92
Downloads: 2
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Let me ask this:
Between SH3 patched and modded and SH5 patched and modded, which would you prefer?
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Jim Cobb |
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#12 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
Posts: 2,606
Downloads: 150
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SH III for me ... ![]()
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vK ![]() |
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#13 |
Gunner
![]() Join Date: Dec 2001
Posts: 92
Downloads: 2
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May I ask why?
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Jim Cobb |
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#14 |
Eternal Patrol
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I can't answer for him, but until SH5 has a fully functioning crew and all types of u-boats and over 100 merchant types with cargo and names, it will take second place.
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“Never do anything you can't take back.” —Rocky Russo |
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#15 |
Gunner
![]() Join Date: Dec 2001
Posts: 92
Downloads: 2
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Sounds immensely reasonable
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Jim Cobb |
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