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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Watch
![]() Join Date: Jan 2010
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Did they add a depth under keel command or are we just supposed to guess how deep it is?
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#17 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
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If your really smart you can find the command in your old SH4 config and add it to SH5 ;]
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#18 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#19 |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
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sadly I don't know, but when I'm surfaced, i use some wire, with tied-up knots every 10 meters, attached to a metal disc ( 0.5 kilos should be enough ) and just let it go in the water, and see how deep it goes. as far as underwater measuring goes, I'm still trying to figure that one out
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#20 | |
Watch
![]() Join Date: Jan 2010
Posts: 23
Downloads: 28
Uploads: 0
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![]() Are we seriously on the same page here? Just want to make sure. ![]() |
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#21 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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#22 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
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look here for the "depth-under-keel" fix:
http://www.subsim.com/radioroom/showthread.php?t=162661 I don't know why the Devs left it as an undocumented key.
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#23 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
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![]() I don't know if that is suppose to be a slam or not.. But the way that is worded if you know anythhing about windows Vista or 7 you would realise what they are trying to say. When you put it into the default directory IE program files.. this directory is a Protected file system in vista and W7. Programs can't right to anything in there unless Admin Access is granted. It gives problems to all kinds of games, not just this one. Its a common problem. |
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#24 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
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Ubi is far from perfect, but the Vista/Win 7 issues are not on them. No game should be installed into Program Files with these operating systems, especially ones that you expect to mod or patch often. You are just asking for trouble.
That is why most games, SH5 included, no longer default to the Program Files folder when installing. If you re-direct it there.. well I don't think that is Ubi's fault. There are many worthy things to bash Ubi on lol, but this one is all Microsoft. |
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#25 |
Watch
![]() Join Date: Jul 2009
Location: Athens, Greece
Posts: 20
Downloads: 44
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Animations
Have the animations been corrected??????????????? When you talk to the crew, does it look to you????????????
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#26 | |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
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And I still have nobody at my dive planes stations. Is everyone else getting this issue as I don't see many people talking about it? Seems a big issue to me that these are missing and even bigger that they couldn't even fix a simple problem like this in the recent patch!! |
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#27 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
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that is a strange issue, sometimes they are there, sometimes they aren't and I can't figure out what causes them to appear. example: ![]()
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#28 |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
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could it be maybe from alt-tabbing ? i know in SH3 and SH4 i had sound/gfx issues if i had alt-tabbed while playing, like i would ALWAYS hear the engines no matter what, the stupid deck-watch crew would still remain even when i would dive, and so on.... (although i guess this has nothing to do with alt-tabbing)
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#29 |
Commodore
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Is the difference when surfaced or not?
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#30 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
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***THE GENERAL*** |
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