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Old 02-28-2010, 07:46 PM   #1
CCIP
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Default [REL] Command Keys (fix-1.02)

Update:
Disabled Z and Ctrl+B (Silent Running and Battle Stations) shortcuts for now due to possible issues. Use the "special abilities keys" to activate these for now.


And so it begins.

Since I'm one of the lucky Canadians to run to EB games and grab an early copy of the game....

COMMAND KEYS 1.0 FOR SILENT HUNTER 5*

http://www.subsim.com/radioroom/down...o=file&id=1553

This mod brings SH5's controls more in line with those of SHIII/IV. These are not exactly in line with the older games due to some inevitable changes in game mechanics, but I think experienced players will feel more at home. It also allows some functions for which I have not yet found an easy access in the game's interface (like toggling battery recharges or various crew reports) to be called up with quick keystrokes.

I will try to make a keyboard layout image, meanwhile here are the changes -


LIST OF KEY COMMANDS

Move camera/character - ARROW KEYS
Raise/Lower Free Camera - Home/End

F1 - Help
F2 - Toggle External Camera
F3 - Toggle Nav Map
F4 - Systems Control Menu
F5-F12 Special Abilities
ENGINE CONTROLS
~ all stop
1-5 forward (slow - emergency)
6-9 back (slow - emergency)
- (main minus) - view to heading
+ (main plus) - heading to view

Enter - Time Compression 1x

W - Cycle Torpedo Tubes
Ctrl+W - Report Weather
Ctrl+E - Emergency Blow
R - Toggle Propulsion/Recharging
Ctrl+R - Return to Course
Shift+R - Report Maximum Range
Shift+U - Get Avatar un-stuck
P - Go to Periscope Depth

[ - Rudder Hard Port
] - Rudder Hard Starboard
' - Rudder Amidships

A - Hold Current Depth
S - Surface Boat
D - Dive
Ctrl+D - Report Depth Under Keel
C - Crash Dive
J - Deploy Decoys

I - Weapons Management
O - Crew Management
K - Captain's Control Panel
M - Radio Messages

B - Binoculars
X - Stopwatch

Ctrl+Z - Report Nearest Sound Contact
Shift+Z - Report Nearest Warship Sound Contact
Ctrl+X - Follow Nearest Sound Contact
Shift+X - Follow Nearest Sound Contact
Ctrl+V - Report Nearest Visual Contact

Attack Periscope: Ins/Del - Raise/Lower, Shift+Ins/Del - Raise/Lower Fully
Observation Periscope: PgUp/PgDn - Raise/Lower, Shift+PgUp/PgDn - Raise/Lower Fully

Numpad . - Turn off HUD

----------------




This is an extremely basic mod, but I hope it helps experienced SHIII/IV players make the jump, and saves some annoying time of going through the config file by hand (since there is no easy way to change controls in-game)


(*sequel to Command Keys for SH4, the first-ever mod for that subsim - and now also first-ever mod for SH5!)





...and I resurface, feeling rather sheepish at my foolish disappearance a year ago. For those who remember me - long story, I will have to explain it later. I may yet be court-martialed for jumping ship without notice, but sadly I've had some real-life issues that made me flip and disappear. I'm sorry I ever left and I sincerely apologize for ditching my duties as mod and modder.
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Last edited by CCIP; 03-01-2010 at 05:17 PM.
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Old 02-28-2010, 07:58 PM   #2
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Awesome, I just finished playing my first 10 minutes with the game and I was ready to throw my keyboard through the window!

You just saved a lot of time and frustration to a lot of people.

Danke CCIP!
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Old 02-28-2010, 08:21 PM   #3
gutted
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Oh mang, i downloaded it and was about to use it, but then i noticed you remapped the WASD movement keys.

Using keys other than WASD to walk around is just too foreign to me.
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Old 02-28-2010, 08:27 PM   #4
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WASD makes good sense to me too... just not so much in SH. Other than being shooter's habit, there's really no reason for these controls in SH5. Mods for SH3 and 4 have free cameras too, and those were always using arrow keys.

As I said, this is mostly for old SH players who feel weird diving with anything other than a D, C or P

These are easy to change BTW, just takes a little digging and copy-pasting in the config (took me a couple of hours to find, edit and test commands to my liking).
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Old 02-28-2010, 08:27 PM   #5
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Awesome work. When I get the game I'm betting this is my first Port of call.
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Old 02-28-2010, 08:30 PM   #6
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Also, a request to devs/other modders - can someone figure out the torpedo-tube-flooding mechanic? There are a couple of different commands, but I can't get these to respond correctly. The game keeps opening either Tube 1, or Tube 1 + Tube 2, whatever I select...

(there is no default shortcut for flooding tubes, that I have found anyway...)
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Old 02-28-2010, 08:31 PM   #7
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Sorry 'first person shooters', but in a Subsim 'S' should always be 'Surface the Boat'.
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Old 02-28-2010, 09:19 PM   #8
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Well, the speculation's over. There's our FIRST MOD!
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Old 02-28-2010, 09:25 PM   #9
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It's nice to see some of the commands that were feared missing are still accessible.
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Old 02-28-2010, 10:55 PM   #10
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Erk, sorry folks - just found a tiny error there. The "X" key for stopwatch wasn't working correctly due to a typo. Fixed and re-uploaded as v1.01. Please re-download if you got the 1.0 file.
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Old 02-28-2010, 11:00 PM   #11
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Thanks!
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Zero casualties throughout the war
Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender
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Old 02-28-2010, 11:22 PM   #12
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Great to have you back, George! P is for Periscope depth, has been since at least Aces of the Deep.
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Old 03-01-2010, 04:48 AM   #13
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Quote:
Originally Posted by Sailor Steve View Post
Well, the speculation's over. There's our FIRST MOD!
First downloadable mod! First DIY Mod and first mod was here on the 28th Feb:

http://www.subsim.com/radioroom/show...7&postcount=15

And you didn't even say welcome aboard to him .

.
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Old 03-01-2010, 11:01 AM   #14
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Great stuff, thanks
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Old 03-01-2010, 11:16 AM   #15
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Quote:
Originally Posted by Nisgeis View Post
And you didn't even say welcome aboard to him .

.
George is an old friend here. I said WELCOME BACK to him in at least one of the other posts I've made since yesterday.
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