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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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I want to see" Steam "comeing out of the crew members during crash dive.
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#17 | ||
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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#18 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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I would have doubted a weapon of that calibre could even dent the pressure hull of a sub / U-boat, wouldnt you need a 20mm cannon or something? Anyway - I'd be surprised if 9mm round could penetrate this: http://www.submarine-history.com/NOVAsections.jpg Its not quite tank Armor i admit, but nor does it resemble the thin pressure cabin of a modern day Airliner... Better safe than sorry I guess... |
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#19 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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This ventilated feature gives a lot of room to fantasy discussions...
If my engyneer is fatigued I would like to notice it by his face and slower movements and reactions... (extremely fatigued, fall asleep at his station...) I would like to see extreme situations into the sub, like water or fire in a compartment, and the people running to fix it, with a certain chance of success... even people dyeing in the process if serious enought... (some random factors would be interesting). Curious to see what it happens by calling "battlestations" ![]() Some crew members with weak nerves that with a certain chance, will pessimistically yell when under water bombs attack even when silent running is an order, compromising the position... lol
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If you are going through hell... keep going (Winston Churchill) |
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#20 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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The big problem with firing a regular bullet in inside any thick hulled machine (tanks, armored car, submarine, surface vessel) is ricochet. This can literally shred the crew of a tank, and do some serious damage to the crew and equipment).
Lugers were notorious for being more powerful than most 9mils. The scene in Indiana Jones when he shoots the three Germans in front of him, is based on the reality of the Luger. It was quite a hand gun. God knows why. Now, as far as the bullets. To my knowledge these soft bullets are in the side arms of submarine crews of Russian, and European boats (not sure about US, but I would hope so). |
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#21 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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With a full 3d realism a crash dive diving time could depend of the player skills moving from the bridge to the control room ?
could the sub dive with the hatch open ? or the IA crew will wait until the bridge crew is inside of the boat ? The first person perspective in a submarine game opens a lot of news possibilities and questions, ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#22 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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imagine the reviews from the average gaming audience:
'This is the shortest game ever, there's only 45 guys to shoot and none of em run away or shoot back, what a waste of my money'
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And when an 800-ton Uboat has you by the tits... you listen! |
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#23 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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#24 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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i would love using TrackIR
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Stormy...... |
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#25 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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I also hope there will be no more "separation" between interior and exterior world like in SH3/4. It would be great to be able to check your charts (or whatever), then climb the ladder to the conning tower, and to the bridge, discovering the sky and sea as you climb. Very atmospheric
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#26 | ||
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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I don't think the first person will ever be required. Maybe they will add a "lock" on the first person mode as a difficulty option, much like No External Views in the current games. |
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#27 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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![]() after reaching the surface, you have to swim of course, away from that aproaching sharks ![]()
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Stormy...... |
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#28 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Seemless interior to exterior would be nice but could take a big toll on the poly and texture budget. That little hiccup in our PCs when we go from inside to outside now ain't for its own health. Perhaps the hatch could animate open, showing the sky directly above and it could fade to black (night) or white (day) and then back to normal as the exterior environment was rendered.
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#29 | |
The Old Man
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#30 | ||
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
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Kilroy was here |
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