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-   -   First Person (https://www.subsim.com/radioroom/showthread.php?t=155092)

tonibamestre 08-19-09 01:34 AM

First Person
 
So,if this is going to be a 1st person sim can we assume that no fast positioning icons will be there? Mean that being in the torpedo compartment,you are called up to the bridge,so you will have to move your body all the way back through the submarine? That would be authentically realistic,so as to be able to walk and run in Alarm situations.

Sledgehammer427 08-19-09 01:48 AM

I'm sure the guys at UBI will have something cool figured out (Press the key combo Ctrl+Shift+R to run)
and I would think they would include the teleport icons. maybe do a mix of both, where you can "dash" to another station, you can't teleport but you can press a button and automatically run to the desired station...That's my good idea for the day

Sailor Steve 08-19-09 10:54 AM

And it sounds like a good one. Maybe even have your captain shouting "Make way!" when there's a crowd ahead.:sunny:

Jimbuna 08-19-09 12:04 PM

I'm looking forward to seeing people getting kicked and dragged through hatches in a crash dive situation :DL

SteamWake 08-19-09 02:06 PM

You guys have some mighty big hopes.

Remember all we have seen is a trailer, nothing on the UI that Im aware of.

henriksultan 08-19-09 05:12 PM

A man can dream... a man can dream ;)

Maverik010 08-21-09 02:13 PM

I think that this will depend on the level of difficulty, so if you will play 100% difficulty you can only run in first person when you will play in another difficulty you can run in first person and teleport

Brag 08-21-09 02:41 PM

Quote:

Originally Posted by Sledgehammer427 (Post 1153985)
you can't teleport but you can press a button and automatically run to the desired station...That's my good idea for the day

Excellent suggestion :up:

Stealth Hunter 08-21-09 03:06 PM

Or have the old click menu on the side of the screen like SH3 had. Buttons are good too though lol.

Andyman23 08-21-09 03:54 PM

i really like that idea of giving you a choice. running through a sub would really add to the immersion experience.

also, if your engineer goes crazy, can you grab a luger and shoot him FPS style? I'd probably just start bunny hopping all around my control room shooting at my hysterical engineer

Frederf 08-21-09 04:10 PM

I hope the crew is worthwhile enough to depend on unlike SH3/SH4 where you had to run around doing everyone's job like it was a one-man-band. "Bearing one-two-zero. Range?" "4-6-oh-oh" "Mark." Buncha lazy lumps.

Sailor Steve 08-22-09 02:40 PM

Quote:

Originally Posted by Andyman23 (Post 1155930)
also, if your engineer goes crazy, can you grab a luger and shoot him FPS style? I'd probably just start bunny hopping all around my control room shooting at my hysterical engineer

"I shot my entire control room crew, just for fun. Now my sub won't do what I want! Ubisoft sux!"
:rotfl:

pythos 08-23-09 09:32 PM

I am sure the statements about lugers being shot in a submarine are meant in a joking manner.

But gotta say, the bullets in a gun like that would be of a material that would hurt or kill a human, but not go through the hull of the boat, or ricochet. For obvious reasons.

Such weapons did exist for the specific purpose of shooting in such a vessel.

Frederf 08-23-09 11:21 PM

Were such specialized weapons carried aboard WWII surface or submarine vessels?

Reece 08-23-09 11:38 PM

IIRC both movies (original trailers) of SH3 & 4 were nothing like the game!:DL


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