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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
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I also hope there will be no more "separation" between interior and exterior world like in SH3/4. It would be great to be able to check your charts (or whatever), then climb the ladder to the conning tower, and to the bridge, discovering the sky and sea as you climb. Very atmospheric
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#2 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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![]() after reaching the surface, you have to swim of course, away from that aproaching sharks ![]()
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Stormy...... |
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#3 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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Seemless interior to exterior would be nice but could take a big toll on the poly and texture budget. That little hiccup in our PCs when we go from inside to outside now ain't for its own health. Perhaps the hatch could animate open, showing the sky directly above and it could fade to black (night) or white (day) and then back to normal as the exterior environment was rendered.
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#4 | |
The Old Man
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#5 | ||
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
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Kilroy was here |
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#6 | ||
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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Seriously, though... running? Sorry, but why on earth would that be a difficulty setting? The CO stayed in the control room or on the bridge 99% of the time during action. It's not as if he needed to run to the torpedo room to fire eels himself, he just stood there and gave orders. I think you're delving too deeply into this whole FP thing. /my opinion. Quote:
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#7 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
Uploads: 0
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#8 | |
The Old Man
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![]() ![]() ![]() ![]() The more I learn about the game, the harder it is for me to breathe ![]() Last edited by Webster; 09-02-09 at 12:18 PM. |
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#9 |
Eternal Patrol
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You took the words right out of my mouth - literally. That is exactly what I was going to write...then I saw yours.:rotfl:
maerean_m, you've got most of us very excited. I hope you'll pay for my new keyboard after it fails from being drooled on too much. ![]()
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“Never do anything you can't take back.” —Rocky Russo Last edited by Webster; 09-02-09 at 12:18 PM. |
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#10 | |
Chief of the Boat
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#11 |
Officer
![]() Join Date: Jan 2007
Location: england
Posts: 241
Downloads: 117
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sh4 NEEDS first person views:rotfl:
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#12 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#13 | |
Engineer
![]() Join Date: Apr 2007
Location: Texas
Posts: 203
Downloads: 71
Uploads: 0
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Friends, when once a man is launched on such an adventure as this, he must bid farewell to hopes and fears, otherwise death or deliverance will both come too late to save his honor and his reason. |
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#14 |
Ace of the deep .
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Will i be able to go to where my wet weather gear is and click on it and put it on . Will i be able to put on a pair of goggles in heavy seas on watch . Will i be able to change course and speed using the instruments in the conning tower . etc etc etc .
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#15 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
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This is how I think they should implement the 1st person deal. Have the "instant buttons" but do not have them instantly take you to the place. Instead your captain has to walk to the desired compartment. Allow intercommunication through talky tubes though. So if the captain wants to talk to engineering he goes to a squawk box. When you click on that, you get little icon representing the various compartments with squawk boxes. I think the uboats had tubes though. Not sure on that.
A system like this I think would be very realistic. You don't just flash from one point to another, so if you are in the forward of the ship you have to make your way to the control, and the crew need to "make a hole" for the commander. That would be cool. There should also be a toggle for quick or slow movement. |
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