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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Check PMs, zon sent.
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#17 | |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Greets Maddy
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AOTD is gone, iam the last survivor ........ |
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#18 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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![]() ![]() That's what I did, I can add another easily enough for the top of the mast and that one crane/boat if you want. I did not check the boxes, but as you can see, the cables have no texture: ![]() |
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#19 | |
Stowaway
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#20 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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A few folks have been working the kinks out for the next (soon) release to make sure it didn't break anything for people.
That's not the release version. |
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#21 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Heh, sometimes I run a test release through some people (done it a couple of times in the past) to make sure everything works as expected. There have been some significant changes which warranted a small test release. By now, alot of people use S3D and I don't want to release something that can potentially corrupt your work. The last release was downloaded almost 1000x in 1 month, so it shows how many people rely on it.
I am hoping to release it soon though, you can already read through the latest changelog (and see screenshots) at my site: http://sh4.skwas.net/changelog.aspx
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#22 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
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Oh my those are wonderful to see. Nice work indeed and very nice of ppl to help finish them.
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Erlaubnis an Bord zu kommen.
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#23 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I'm drewling...
keltos |
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#24 | |
Stowaway
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well i definately will be adding this to my game fixes only mod (with your permission of corse) but im not yet ready so i will wait for you guys to fine tune everything before i try to include it. ![]() if its not too much to ask, could you PM me when you think its completely ready? |
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#25 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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madmax has the new zon already.
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#26 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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Any plans for early war IJN Mogami with no flight desk and all rear turrets?
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#27 | |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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#28 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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Great!
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#29 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
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Hello captains,
here you can get a fixed version of the Nagato ! Are the missing textures from the cables fixed ? No cause they are black and black dont have to be painted with black :rotfl: Tater fixed the Zon-File and this new file is now part of the mod. Some other 3D-Problems are very hard to fix and when you see this unit in the periscope, this problems are minor in my eyes. Thats why i didnt fix it. Thanks to tater for fixing the Zon-File. Download : http://www.aotd-flottille.de/FOTRS/R...o_IJNMyoko.rar Greets Maddy
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AOTD is gone, iam the last survivor ........ |
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#30 | |
Stowaway
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just waiting to add it into my mod (with your permission of corse) until i can be sure i get the final version when its finished in your opinion. |
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