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Old 07-06-08, 11:08 AM   #16
AG124
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IBL SHIV Merchants

@ gimpy117 - Actually, Iambecomelife has created a full fleet of merchants; the images here are of a different vessel than the Empire class freighter.
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Old 07-06-08, 11:26 AM   #17
iambecomelife
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Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by iambecomelife
I am working on some civilian ships for the merchant navies in SH3. When I am finished I will add several of them to SH4, depending on whether the Japanese had ships that looked like them.
Do you have the ONI manual on Japanese merchant ships? They are an excellent resource for Japanese merchant ship designs. In fact, every stock merchant used by Japan, plus a couple from 1.5, are in the manual. I'd recommend getting it if you don't already have it.
Yes - I bought an electronic edition of ONI-208-J a while ago. It was an excellent investment because of the detailed profile drawings that are available. There are quite a few nice photos as well.

And you're right AG124 - these two ships are meant to be 5,000 ton steamers that are smaller & much older than the empire freighter. Generally any ship with a tall funnel and a counter stern (hourglass-shaped rear) is very old-fashioned.
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Old 07-08-08, 06:41 PM   #18
jmjohnson36
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Default I made a mod pack of some ships

But no one really show interest so I gave up trying to help and just made my own ships... heres the link any ways http://www.subsim.com/radioroom/showthread.php?t=111685
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Old 07-08-08, 09:27 PM   #19
gimpy117
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Quote:
Originally Posted by AG124
@ gimpy117 - Actually, Iambecomelife has created a full fleet of merchants; the images here are of a different vessel than the Empire class freighter.
ohh it looked pretty close...prolly the deck gun towers that got me...
*gets out recognition manual*
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Old 07-08-08, 09:35 PM   #20
iambecomelife
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Quote:
Originally Posted by skwasjer
Great model, excellent texturing. Good stuff for sure...

Are you going to work on AO, spec and bumpmaps as well? We need some more modders trying out the new texturing techniques for SH4
I don't know how to do them yet. What is AO, by the way?
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Old 07-08-08, 10:17 PM   #21
rodan54
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AO = Ambient Occlusion. They're the textures (.O0X extension) that apply static shadows/lighting to various object in game, i.e. ships, subs, weapons, etc.

Here's a basic tutorial I wrote up a while back detailing how to create AO maps, should allow you to get started.

Ambient Occlusion Tutorial
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Old 07-09-08, 06:11 AM   #22
skwasjer
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And here's a thread I made regarding the different texture mappings.

http://www.subsim.com/radioroom/showthread.php?t=126436
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