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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
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I agree. Not only does the name add to the confusion, I don't want to live up to the legacy of a different program that so many people like(d). This only adds weight to my shoulders to reach people's expectations. Plus I don't want to mimick SH3Commander's UI for the same reason, and it may also limit my ability to put new ideas in.
Starting from scratch has it's advantages, but it's also my biggest disadvantage with SH3Cmdr in people's minds ![]() As far as name suggestions, they are welcome. One of the old suggestions I did like: SH4HQ (or Head Quarters), or maybe without H4 joining them together, SHQ (similar to S3D). Any suggestion should not be related to the Pacific, nor US force, because with the upcoming addon, or future mods, such name would not fit (which is why I don't like most of previous suggestions).
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#17 |
Eternal Patrol
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SH4HQ...:hmm:
You could just shorten it to 4Q.:rotfl:
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#18 |
Planesman
![]() Join Date: Apr 2007
Location: Connecticut, USA
Posts: 180
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Not to limit ideas, but is there a boundry on what "SH4HQ" should and should not look at? Is it just looking at game/carreer/mission launch parameters or are any game play, graphical and/or historical modeling changes/mods fair game?
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#19 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
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What it should not do is things that you can do with a normal mod icw. JSGME, and is sortof a static change to the install (unless they are really simple changes).
Things that are more dynamic and would require you to change mods too often during a regular carreer are candidate. And of course, things that are related to personal profile/preference. The aim is more realism and immersion (by personal preference!!).
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#20 |
Nub
![]() Join Date: Oct 2007
Posts: 4
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Seeing the torpedo impacts in the log, even if they're near misses. And if seeing ships with status "Damaged" show up in the log. And having them confirmed, or denied in port afterwards. A few hits on a modern battleship might cripple it. But if it makes it back to port, it's not a kill.
IRL most crews weren't very sure if a ship went down or not.
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#21 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
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I spent some time into an early UI, and plomped in some private (existing code) for plugin management and voila. Vista's glassy look really fits well here
![]() On the left multiple sections to select from (treeview style), with on the right, the details to specify. In the top right you can pick your active profile to use (the combobox), and at the bottom a log window that will spew out details of what is done when the game is started/quitted (what you see there now is just some silly useless text but it's for the idea). Please note that it's basically a mock-up and isn't really working yet. Any suggestions are welcome. ![]() I'll try to start on a transactional management system that will track changes made to the game files in a couple of weeks. This will be the bulk of the work and may take quite some time. After that, it's time to actually start implementing 'real' features. Here's the pic: ![]()
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#22 | ||
Navy Seal
![]() Join Date: Apr 2005
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#23 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
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Hello
is there away to make single mission to work like carreer mode. that is after ending one single mission you can have upgrades etc carry over to next mission like in carreer mode.I think that a chain of single missions are more interesting to play than generic carreer mode. ![]()
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#24 |
Sonar Guy
![]() Join Date: Dec 2007
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Hello again
![]() How sh4/sh3 launcher can help with chain of missions. You play mission one and at some point get a radio message to end mission and also a CODE. You exit game and go back to launcher, and enter CODE. this CODE will launch your next mission and also maybe install a mod that has upgrades ,sensor ranges, guns, torpedoes, ammo, crew, etc that are needed in mission. This next mission is not maybe next one in chain but a jump in chain, depending on what you did in previous mission. My suggestion for sh4/sh3 launcher is: one CODE can launch a single mission/patroll and also istall a MOD that is part of that mission/patrol. Maybe like this: Code-xab x= remove mod x, a=install mod a. b= run single mission b. ![]() ![]()
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#25 |
Sonar Guy
![]() Join Date: Dec 2007
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Hello
Maybe in CODE XAB : "run mission b" is not possible, and you can only start game from launcher. But "run mission b" can be put in a mod this way, CODE: XA= X=remove mod x, A=load mod a. In mod a is also mission b. After loadin mod a, launcher will start game and player goes to "single mission" or "war patroll"and starts mission/patroll b, and mission/patroll chain/series continues. ![]() What do you think is it possible to do??:hmm:
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#26 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
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Don't know if anyone mentioned it but what about having customized photos for captain's picture or maybe a bunch of them to choose from?
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#27 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
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#28 | ||
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
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[quote=Digital_Trucker]
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![]() Best of luck with SH4 (To be named) i think you're going to be making a lot of SH4 skippers very happy when you release it! ![]()
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#29 |
Planesman
![]() Join Date: Apr 2007
Location: Connecticut, USA
Posts: 180
Downloads: 100
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Based on the work Ducimus is doing (see Ubi thread: http://forums.ubi.com/eve/forums/a/t...3081056336/p/1 )
It looks like there could be launch settings for the 3D crew positions. |
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#30 |
Eternal Patrol
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A couple of random name ideas:
SubOps Pacific Ops Silent Hunter Integrated Tracker :rotfl:
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