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Old 05-19-13, 11:32 AM   #271
gap
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Originally Posted by volodya61 View Post
Gabriele, to change file's extension (.dds to .tga) in Photoshop, just 'save as'.. is that all?


beware that there are many file format options. For tga files, you should select 32 bit/pixels in order to retain the alpha channel used for sorting out texture's transparency. Moreover, I suggest you to uncheck RLE compression, as I don't know if it is supported in game
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Old 05-19-13, 11:39 AM   #272
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Originally Posted by Fifi View Post
Would be awesome to have a slightly delay between the 6 first effects like 1/4 second each...
There is a controller that lets you spawn effects a certain time later. FX_Update makes great use of it
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Old 05-19-13, 11:48 AM   #273
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There is a controller that lets you spawn effects a certain time later. FX_Update makes great use of it
Yes, but if you look into what Fifi's suggestion applies to (TorpExplosionGreat and Rosomaha's textures for it), you will agree with me that in this case it is not a viable solution
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Old 05-19-13, 11:50 AM   #274
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Yes, but if you look into what Fifi's suggestion applies to (TorpExplosionGreat and Rosomaha's textures for it), you will agree with me that in this case it is not a viable solution
There are other ways to do it without using a controller. There is great flexibility built into the FPGs and PGs
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Old 05-19-13, 12:34 PM   #275
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There is great flexibility built into the FPGs and PGs
I agree
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Old 05-19-13, 01:08 PM   #276
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Two new versions of my splash vert textures: v7 and v8



v3 / v5 / v6


v7 / v8
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Old 05-19-13, 01:32 PM   #277
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Two new versions of my splash vert textures: v7 and v8
Great

I think now is quite enough
I just tested Rosomaha's WaterSpikes1, it's very similar to your v7.. I added it to the node TwirlSoftBig and appointed for the Delay effect..
Now I'll take your v7 for the Delay effect and v8 for the Initial effect..
And I wanted to take Rosomaha's splash17 or 18 to the WaterDrops (VertSplashAdd) effect..
Look at them, please.. perhaps requires some improvement..
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Old 05-19-13, 02:01 PM   #278
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I just tested Rosomaha's WaterSpikes1, it's very similar to your v7..
Yes, it looks very similar, but unfortunately it is too small and it would look pixelated for the level of detail we are seeking...

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Now I'll take your v7 for the Delay effect and v8 for the Initial effect..
Okay, keep me informed. What I wish, is getting rid of the ugly "splash levitating in the vacuum" effect of the initial particles, and of the pixeleted effect of the delay particles. I made myself a vague idea of how to do it, but let's if you have made progresses first

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And I wanted to take Rosomaha's splash17 or 18 to the WaterDrops (VertSplashAdd) effect..
Look at them, please.. perhaps requires some improvement..
Whatever you need, Volodya, but I have still problems in figuring out what texture would fit better with those particles.
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Old 05-19-13, 02:57 PM   #279
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Okay, keep me informed. What I wish, is getting rid of the ugly "splash levitating in the vacuum" effect of the initial particles, and of the pixeleted effect of the delay particles. I made myself a vague idea of how to do it, but let's if you have made progresses first
I've finished with the Delay.. all day long, tired a little.. now 'm going to start with the Initial.. it will be faster..

. .

. .

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Whatever you need, Volodya, but I have still problems in figuring out what texture would fit better with those particles.
Okay, I'll try both textures after I finish the Initial and show you a few screens..
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Old 05-19-13, 05:12 PM   #280
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I finished with the torpedo explosion water splashes.. now they come in a more orderly and I can't make individual shots for each effect.. it's better to watch it in action ..
I like what we have made, Gabriele

TorpExplosionWaterSplash Initial & Delay

SplashVert textures v7 + v8

. . .

. . .


Tomorrow I will look more closely to the torp great explosion.. with my new knowledge ..
And will add the new texture to the water drops effect..

Testers Wanted (PM)
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Old 05-19-13, 05:26 PM   #281
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Looks nice!

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Old 05-19-13, 06:13 PM   #282
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Like 'em. Volodya, you are the man
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Old 05-20-13, 08:46 AM   #283
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Quote:
Originally Posted by Fifi View Post
Looks nice!
Quote:
Originally Posted by gap View Post
Like 'em. Volodya, you are the man
Thanks guys

Here a few screens with WaterDrops effect, I was using Rosomaha's splash10 texture, just slightly lightened it -



. .

Unfortunately, we can't use TwirlSoftBig node (I used it for adding v7 texture for Delay effect) because all nodes in the TDW Materials.dat are employed/engaged by other effects.. TwirlSoftBig is using by DeepWater effect.. so I'll try now to add new node (TDW_FXU_SplashVert2) to the TDW Materials file for the v7 texture..

PS: TDW said/mentioned several times - FPG.. what is F?
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Old 05-20-13, 10:52 AM   #284
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Thanks a lot Rosomaha
You're welcome, volodya61.
A little bit more, watch here: water fx. Maybe something useful.
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Old 05-20-13, 11:41 AM   #285
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You're welcome, volodya61.
A little bit more, watch here: water fx. Maybe something useful.
Thank you

------------------------------------------

Okay.. I've finished.. Now remains only to collect all the effects in one file and I be able to show you a few screens with a new torpedo explosion effect..
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