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Old 09-18-07, 02:39 PM   #256
brotebjo
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Quote:
Originally Posted by onelifecrisis
Yes you can force AF, and yes it improves image quality (especially reflections) but there are some drawbacks, namely:

-A severe performance hit at very high AF levels (especially when using my improved wave textures, which are included in RB's mod). Just keep AF at a low/medium level and this won't be a problem.
-Some graphical anomalies at the horizon
e.g. slightly messed up land reflections at long distance and, at certain times of the day, a "line" on the horizon separating the sea from the sky. The former obviously doesn't matter when you're out at sea and the latter I have found depends to some extent on which scene.dat you are using.
Thanks for the info, I'll know what to expect.
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Old 09-18-07, 02:48 PM   #257
lutzow
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by lutzow
Racerboy - unfortunately i don't bought yet SH4 so i cannot help you...
thanks! Let me let you in on a little secret....DON'T buy it (that's my personal opinion). I bought a pre-release copy and couldn't have been more disappointed. It was a BIG step down from SH3 in every regard except for graphics. So part of the motivation for this mod was from that experience. I wanted SH4 graphics with the SH3 game.
I think exactly like you, dear Racerboy - i saw SH4 and for me there is no power, no climat, no rock and no roll - and Kriegsmarine are ''bad boys'' like from Morts motto .
And of course - graphic from SH4 rulez, but not for long - thanks to you.
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Old 09-18-07, 03:54 PM   #258
Jhereg
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Have you guys even tried SH4 with TM 1.62, LBO, Krillers Environment, Reflections, NSM 3.3, and sundry other new mods. I do believe you will be impressed.

Remember it is like SH3 when it first came out and had few mods, certainly not the caliber of mods we have today, Racerboys, GWX, WAC, NYGM, Open Hatch etc.

I also was unimpressed at first with the vanilla game as I also was with bog standard SH3.:hmm:

I just hope some group eventually does Atlantic with SH4's engine(especially since it seems SH3 underpinnings are just under the surface of SH4, check out the menu1024_768.ini file LOL).

PS: I know about Atl Sharks.
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Old 09-18-07, 04:27 PM   #259
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Quote:
Originally Posted by Jhereg
Have you guys even tried SH4 with TM 1.62, LBO, Krillers Environment, Reflections, NSM 3.3, and sundry other new mods. I do believe you will be impressed.

Remember it is like SH3 when it first came out and had few mods, certainly not the caliber of mods we have today, Racerboys, GWX, WAC, NYGM, Open Hatch etc.

I also was unimpressed at first with the vanilla game as I also was with bog standard SH3.:hmm:

I just hope some group eventually does Atlantic with SH4's engine(especially since it seems SH3 underpinnings are just under the surface of SH4, check out the menu1024_768.ini file LOL).

PS: I know about Atl Sharks.
SH4 IS SH3's file structure. I laughed so hard when I started porting over the SH4 particles.dat and materials.dat. The devs were so lazy that they didn't even change 90% of the ID's used! There are some new controllers and effect controllers but it's basically SH3 on a little roids with a different campaign and screens.
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Old 09-18-07, 05:24 PM   #260
Jhereg
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Which illustrates my point

Give it time, it is SH3 LOL!
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Old 09-18-07, 05:40 PM   #261
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Maybe we should be porting SHIII over to SHIV instead.:hmm:
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Old 09-18-07, 05:44 PM   #262
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Quote:
Originally Posted by d@rk51d3
Maybe we should be porting SHIII over to SHIV instead.:hmm:
would be a lot of work.....seems like it could be done. Screw it, let's just make a new one of our own! I would love to make a modern era sub sim...nuclear powered subs, Trident class and all, modern ships, we have more than enough talent here on this forum to do it. That should be a new thread let's keep this one on track!
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Old 09-18-07, 05:47 PM   #263
d@rk51d3
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Hell no! I just love SHIII too much.
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Old 09-18-07, 06:23 PM   #264
TheDarkWraith
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Quote:
Originally Posted by d@rk51d3
Hell no! I just love SHIII too much.
as do I. To me it's getting to be almost perfect. I can sit for hours and hours and play this sim and never get tired of it.
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Old 09-18-07, 06:54 PM   #265
skwasjer
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Quote:
Originally Posted by Racerboy
I laughed so hard when I started porting over the SH4 particles.dat and materials.dat. The devs were so lazy that they didn't even change 90% of the ID's used! There are some new controllers and effect controllers but it's basically SH3 on a little roids with a different campaign and screens.
Well, there's no point in changing id's or data in general that can be reused in a sequel. Even in a different game the same underlying engines are used over and over again. Pretty much every game developers builds sequels on existing code base and content. Nothing wrong with that. I do agree there are things to laugh about, the file structure in itself is just horrible, brr... and the fact that they have been sloppy by leaving non-used files/data in (leftovers from SH3).
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Old 09-18-07, 07:15 PM   #266
iambecomelife
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by Jhereg
Have you guys even tried SH4 with TM 1.62, LBO, Krillers Environment, Reflections, NSM 3.3, and sundry other new mods. I do believe you will be impressed.

Remember it is like SH3 when it first came out and had few mods, certainly not the caliber of mods we have today, Racerboys, GWX, WAC, NYGM, Open Hatch etc.

I also was unimpressed at first with the vanilla game as I also was with bog standard SH3.:hmm:

I just hope some group eventually does Atlantic with SH4's engine(especially since it seems SH3 underpinnings are just under the surface of SH4, check out the menu1024_768.ini file LOL).

PS: I know about Atl Sharks.
SH4 IS SH3's file structure. I laughed so hard when I started porting over the SH4 particles.dat and materials.dat. The devs were so lazy that they didn't even change 90% of the ID's used! There are some new controllers and effect controllers but it's basically SH3 on a little roids with a different campaign and screens.
And yet we still ended up with FEWER rooms modeled on the submarine than SH3, LESS crew interaction, little if any AI torpedo behavior, no wolfpacks, and who knows what else. All this, even though they were NOT starting from scratch.

Man, I love sequels, don't you? Worth every cent. :rotfl:

Anyway, at least some nice shiny distress flares and 2ndary explosions for SH3 would help console me (hint, hint)...
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Old 09-18-07, 07:43 PM   #267
TheDarkWraith
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Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by Jhereg
Have you guys even tried SH4 with TM 1.62, LBO, Krillers Environment, Reflections, NSM 3.3, and sundry other new mods. I do believe you will be impressed.

Remember it is like SH3 when it first came out and had few mods, certainly not the caliber of mods we have today, Racerboys, GWX, WAC, NYGM, Open Hatch etc.

I also was unimpressed at first with the vanilla game as I also was with bog standard SH3.:hmm:

I just hope some group eventually does Atlantic with SH4's engine(especially since it seems SH3 underpinnings are just under the surface of SH4, check out the menu1024_768.ini file LOL).

PS: I know about Atl Sharks.
SH4 IS SH3's file structure. I laughed so hard when I started porting over the SH4 particles.dat and materials.dat. The devs were so lazy that they didn't even change 90% of the ID's used! There are some new controllers and effect controllers but it's basically SH3 on a little roids with a different campaign and screens.
And yet we still ended up with FEWER rooms modeled on the submarine than SH3, LESS crew interaction, little if any AI torpedo behavior, no wolfpacks, and who knows what else. All this, even though they were NOT starting from scratch.

Man, I love sequels, don't you? Worth every cent. :rotfl:

Anyway, at least some nice shiny distress flares and 2ndary explosions for SH3 would help console me (hint, hint)...
secondary explosions are added. Working on the flares.......
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Old 09-18-07, 09:27 PM   #268
d@rk51d3
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SSchwiiiiiiiiiiiiing!
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Old 09-19-07, 10:28 AM   #269
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This is fantastic!

Can't wait for the next version!
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Old 09-19-07, 11:24 AM   #270
java`s revenge
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by d@rk51d3
Maybe we should be porting SHIII over to SHIV instead.:hmm:
would be a lot of work.....seems like it could be done. Screw it, let's just make a new one of our own! I would love to make a modern era sub sim...nuclear powered subs, Trident class and all, modern ships, we have more than enough talent here on this forum to do it. That should be a new thread let's keep this one on track!

I hear nobody about destroyer command 2 or 3.

Why not mod a destroyer?????
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