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-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

TheDarkWraith 09-03-07 07:26 PM

[WIP] SH4 effects for SH3
 
Since it seems that noone is getting the porting of the SH4 effects to SH3 correctly I took it upon myself to start doing this. Here is my first release of the port. It is an ALPHA version for I don't have the time to fully test it in every condition, situation, etc. I have tested it and the results are good thus far. I have currently ported just one of the many particle generators. It appears I did the oil fire one first. Here is a screenie:

http://static3.filefront.com/images/...xornavwgjc.jpg

It's very time-consuming and tedious work but the results are worth it! It will be a continuous WIP and I'll keep updating as I port more and more.
I need feedback as to what works, doesn't work, etc. Being how I'm porting it there should be no missing materials, no white boxes, nothing but pure SH4 effects! :rock:

Current ALPHA version in use can be found here:

http://www.subsim.com/radioroom/show...&postcount=130

Racerboy :|\\

d@rk51d3 09-03-07 07:49 PM

Very nice.:|\\

Reece 09-03-07 09:29 PM

Great news RB, I'll download & give it a go.:yep: BTW, do you ever sleep?:roll:

madmike81 09-03-07 09:45 PM

Man im happy someone with mod skills decided to do this!! I will D/L and test the blue kittins out if it as well.

lutzow 09-03-07 09:45 PM

Probably he never sleeps.;)
Racerboy - just downloaded and installed in JSGME - now it will be tested.

ReallyDedPoet 09-03-07 10:35 PM

Nice work :up:

Should be mentioned that Reece and a few others ( can't think of the
names ) did some nice stuff as well with this in the early days of SH4.


RDP

madmike81 09-03-07 11:31 PM

HHMM...looks nice to me.

http://i94.photobucket.com/albums/l1...022.11_982.jpg

I didnt see any problems with it. But i will keep sinking things to make sure.

johnno74 09-03-07 11:59 PM

Quote:

Originally Posted by madmike81
HHMM...looks nice to me.

http://i94.photobucket.com/albums/l1...022.11_982.jpg

I didnt see any problems with it. But i will keep sinking things to make sure.

Thats a nice pic MadMike. Are you using any other environmental mods, like the SH4 scene.dat or anything?

madmike81 09-04-07 12:53 AM

No i dont think so...lol....but i will have to look. Just GWX and a bunch of smaller mods like skins and damage.

Thanks for the compliment BTW...i have a huge battle mission i made to test mods...big german fleet vs the brits. Nothing too fancy...but alway nice to watch.

wildchild 09-04-07 01:03 AM

you need to open the Materials.dat file in sh4 and port some of the tex file to tga that is here i got mine from for my mod :up:

Cezbor 09-04-07 01:23 AM

I'll dowload your mod to see how it works. Keep on your work:up:

mic1184 09-04-07 03:18 AM

hey reece,

i was following the thread about the water reflections thoroughly and i think this is the most underrated mod in this community as it really enhances the water graphics in SH3. i really loved your work there.

the happier i was to read you still work on porting stuff from SH4 to SH3 (i own both but went back to SH3+GWX quite soon) as SH3 is the better game and SH4 has the better visuals.

my question is how much this mod here influences your "old" environment mod. in the "feature log" of this mod is "water reflections" so does this include the environment mod, or replaces it, or can both mods be installed at the same time?

just altogether, thanks for your work!

TheDarkWraith 09-04-07 03:30 AM

I'm doing a one for one port....I find the objects and IDs in the particles.dat file and port them over. I also take all the material references and object references in the particles.dat file and port them from the materials.dat file. VERY time consuming.

Reece 09-04-07 04:08 AM

Quote:

VERY time consuming.
Yes RB!! that's why I made the remark:
Quote:

do you ever sleep?:roll:
@ mic1184, I had a swelled head before, now I stagger around top heavy finding it difficult to fit through doorways!:lol:
This mod won't effect the SH4 Scene mod just enhances the SH3 experience even further, like you I have both SH3 & 4 but no interest in SH4 whatsoever, so porting effects from there to SH3 is a way of getting some value out of SH4, it certainly cost plenty!:yep: The winners in the end ... The SHIII community!:up:

Shelton 09-04-07 06:24 AM

thankyou very much racerboy - you are incredible with all those skills!


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