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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 | |
Ocean Warrior
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![]() I don't know.. You are the Chief! ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#197 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Another parameter that could affect crew's aiming effciency:
GunsCoef, found in: data\UPCDataGE\UPCUnitsData\UnitParts?VII?.upc (one file for each playable sub) |
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#198 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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except for the fact that I messed up numbers
![]() ![]() There are no bosses here, we are all colleagues ![]() Out of jokes, I think my work plan collapsed due to the total unreliability (or I should better say: due to the systematic inefficency) of the C30 gun we are testing, even under the most favourable conditions we could think of for it to hit its target. From what I have seen, under the same conditions, higher caliber guns are by far more efficient (1 shot 1 hit!). If you want, you can start testing on them about the effect of different tolerance settings on their stabilization. In a matter of minutes I will send you a mission where your U-boat is fitted with two 37 mm flak guns (I don't remember which model though) and 1 flakvierling. ![]() EDIT: here it is: http://rapidshare.com/files/20022559...20Missions.rar select the type VIIC/41 for your tests, and try playing with diffrent tolerance factors and wind speeds/directions. Try also adjusting crew rating, if needed. IIRC, it is currently maxed out... |
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#199 |
Navy Seal
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#200 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#201 |
Ocean Warrior
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OK.. I took it..
the .sim files to edit are 37mmM, 37mmSA, 37mmTSA and Vierling.. am I right?
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#202 |
Navy Seal
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Location: CJ8937
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Downloads: 793
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#203 |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#204 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Added Reworked Morale & Abilities by Rongel to the compatibility list in post #1
![]() Moreover, I added a list of "dinosaurs", whose features could be partly ported to the present mod, if permission is given by their authors. They include:
Anyone wanting to have a closer look at them? Their download links are mostly inactive, but I have all of them on my HD ![]() |
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#205 |
Ace of the deep .
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off topic , would you know which cam is for your avatar ?
Silent Hunter 5\data\Library\cameras.cam |
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#206 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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#207 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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Torpedo can prematurely explode when using magnetic detonation, it can be a dud (hit and not detonate), it can deviate from it's course or it can be a circle runner. I haven't tested the depth keeping, but I hope it works too. It seems also that the different date-settings work on all other malfunctions except TDW's duds. Only problem is now that duds don't work on imported ships, and that the dud values don't change when war progresses. Otherwise it looks alright, except that testing these is sooo slowwww.... ![]() Back to reading! |
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#208 | |||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() Another point blank question: Do you know if there are similar (crew veterancy depandant) settings for AI guns? Quote:
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![]() Regarding the date-specific damage settings not being apllied, and your suggestion to duplicate the existing torpedoes, I know Silentmichael is currently attempting to do the same (cloning a GR2 file). I asked him to keep in touch whenever he discovers anyhing new, and I am sure he will assist us when it will be our turn to do the same ![]() Quote:
![]() ![]() Talking about it, are torpedo malfunctions applied in outside the campaign? Testing them in custom mission could speed up a bit the whole process... |
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#209 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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During the "Happy Times" (late may - the end of 1940) things were better, magnetic pistol was abandoned completely (and not used before 1942 again) and AZ impact detonation was used. AZ pistol was improved by now and the depth keeping problem was reduced. Thats what I have learned now! So at start of the war we need to have really lousy torpedos, and improve them already in the middle of 1940! To be continued... |
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#210 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() By chance could you extract from your readings some approximate percentage figures for each specific malfunction type? Quote:
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![]() I am eagerly looking forward for the next chapter. Keep on your great work, Rongel! |
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