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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 | |
Stowaway
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#182 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
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***THE GENERAL*** |
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#183 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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I'll just say Karl did a heck of a job on the upcoming version of this mod. He translated everything to German, added a whole bunch of variety and fixed some bugs. I mostly focused on supporting multiple languages (selectable from ingame Options-dialog), configurable sensitivity (also under options, using a slider) and other improvements. I just need a little bit more time for some other improvements/fixes and then it will be done. No ETA, but not too long anyway.
fwiw, the multilingual support now makes it possible for more languages to be added quite easily (provided you have speech support installed for that language)
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#184 | |
Stowaway
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#185 |
Medic
![]() Join Date: Apr 2005
Location: Scotland
Posts: 164
Downloads: 205
Uploads: 0
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I have downloaded and installed it, seems to work OK, I Have Windows 7(Ultimate) installed which has "speech recognition software" already installed.
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#186 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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FOrgive me being too lazy to check the whole thread - will this mod work with TheDarkWraith's UI mod? If so, I'd be happy - in SH3 I used my mic to give commands to crew, my family still hates me for that. This would be a gigantic immersion giver.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#187 |
Stowaway
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Yes, it will work, as long as you install TDWs UI after this one here. TDW was so kind to add the needed line to his menu_1024_768.ini.
In case you don't want to alter your modlist, you just need to copy TDWs menu_1024_768.ini to the folder \data\Menu\ in this mod and enable it. |
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#188 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#189 |
Black Magic
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#190 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Talking about UI ... skwasjer, is this possible to build a custom UI for this mod? I'm thinking about a UI without UI.. if you know what I mean. A very clean UI with nothing else than the chat box. Anything else is pointless and garbage when using voice commands. When using this mod I like to hide the UI with shift+z .. but it keeps poping back when I open a dialog with the crew or using the scope. Damn annoying :/ Also I would love to have a disable/enable options for this mod in game.. is that possible?
Great mod, is an absolute must have to make SH5 a sim and playing on 100% realism, thank you very much for this! |
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#191 | |
Black Magic
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#192 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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There is a bug (at least for your SH5 UI) that makes UI show up after some user actions (talk to AI character as example) even after Shift + Z was pressed. Some elements of the UI don't show then: officer icons, fuel/battery/... indicators, circle compass. You need to press Shift + Z twice then to properly hide all UI again.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#193 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() I will look at a way to hide all UI in a reliable manor, but I think the internals just don't allow for this easily without running into mod-compatibility issues. So perhaps it will have to become an add-on.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#194 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Yeah, the UI should be addon/optional as there most of the people is using other UI's. What I would like is something very simple, only 2 things I miss when I hide the UI with shift+z :
![]() That's it, nothing else. The chat box only is enough, but on scope view I would like the fuelbar as there is no dial showing these data in the command /attack periscope room. Speaking about the scope view.. this mod not cover the targeting, right? I mean the target data and how to send values to the tdc. Then the scope UI still will need to have more than the chat box. Maybe something like this ... |
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#195 |
Medic
![]() Join Date: Apr 2005
Location: Scotland
Posts: 164
Downloads: 205
Uploads: 0
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Hi skwasjer,
Would this be usable in either Silent Hunter 3 or Silent Hunter 4 as I have Windows 7 (Ultimate Installed) |
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