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Old 08-25-10, 05:17 AM   #1
KarlKoch
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Default [REL] Speech fixes and additions

Added some missing sounds to get a little more conversation on the boat and fixed some issues with the german localization.

Warning: Mod overwrites any existing commands.cfg when installed.
This is needed for the sounds to be played. However, if you have a custom commands.cfg or any other mod changing that file, just copy the lines i added to your desired commands.cfg. The lines added by myself are well documented. Just search for "KarlKoch" in the file. No other changes than adding lines were made to the stock commands.cfg.

Features:
- added sound for following orders in commands.cfg:
-Radar_toggle_on_off
-Propulsion_standard
-Propulsion_recharge
-Rig_for_silent_running
-Secure_from_silent_running
-Snorkel_depth
-Knuckle_port
-Knuckle_starboard
-Report_weather
-WP_Target_nearest_merchant
-WP_Target_nearest_warship
-WP_Target_nearest_ship
-WP_Target_recommended
-WA_Target_nearest_merchant
-WA_Target_nearest_warship
-WA_Target_nearest_ship
-WA_Target_recommended
-DGuns_Fire_at_will
-DGuns_Hold_fire
-DGuns_Short_range
-DGuns_Medium_range
-DGuns_Long_range
-DGuns_Aim_hull
-DGuns_Aim_cmd_deck
-DGuns_Aim_weapons
-DGuns_Aim_waterline
-AAGuns_Fire_at_will
-AAGuns_Hold_fire
-AAGuns_Short_range
-AAGuns_Medium_range
-AAGuns_Long_range
-AAGuns_Aim_fighters
-AAGuns_Aim_bombers
-AAGuns_Closing_targets
-Man_the_deck_gun
-Man_the_flak_gun
-Man_the_deck_and_flak_guns
-Toggle_battle_stations
-Send_contact_report
-Send_patrol_report
-Gramophone_play
-Gramophone_prev
-Gramophone_next
-Follow_nearest_sound_contact
-Follow_nearest_warship_sound_contact
-fixed german "Rohr feuert #number" (german version only)
-added sounds for

-(german version only)
-destroyer in attack run No idea if this will work, only added soundfile. Depends on if game ever triggers this
-enemy is pinging us No idea if this will work, only added soundfile. Depends on if game ever triggers this

-(both versions)
-new message received (radarman)
-depth charges No idea if this will work, never got a DD to drop DCs on me, yet
-status reports of sonarman

I want to add that this mod comes to full effect when used with Skwasjer's Voice Recognition
and/or TDW's New UIs. Not tested with reaper7's UI, but should work just fine. Anyone can confirm this?

See the readme in documentation folder for further information. Bugs and suggestions welcome.

Speech fixes and additions (english version)
Speech fixes and additions (german version)


For those interested in the speech files, i wrote down all soundsamples (german only). English files should contain the same, some translation program might help if you have difficulties. You might as well ask me here in the thread or via pm. Link to the textfile:
Transcription of speech samples (german language).

Last edited by KarlKoch; 08-25-10 at 08:07 AM.
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Old 08-25-10, 06:03 AM   #2
raymond6751
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Thank you! Not only for the terrific mod, but for the thoughtfulness of this next quote
[QUOTE]
Warning: Mod overwrites any existing commands.cfg when installed.
This is needed for the sounds to be played. However, if you have a custom commands.cfg or any other mod changing that file, just copy the lines i added to your desired commands.cfg. The lines added by myself are well documented. Just search for "KarlKoch" in the file. No other changes than adding lines were made to the stock commands.cfg.
[END]

I'm beginning to like SH5. Yesterday I ran SH3 after a while away and actually missed the ambiance and visuals of SH5 ! Never thought I'd say that.
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Old 08-25-10, 06:07 AM   #3
THE_MASK
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Well this is awesome , thanks .
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Old 08-25-10, 06:10 AM   #4
DavyJonesFootlocker
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Danke!
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My Silent Hunter 5 mantra is this......"Torpedo missed, sir!"
A P-400 is a P-40 with a Zero after it.
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Old 08-25-10, 07:45 AM   #5
KarlKoch
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I want to add that this mod comes to full effect when used with Skwasjer's Voice Recognition
and/or TDW's New UIs. Not tested with reaper7's UI, but should work just fine. Anyone can confirm this?
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Old 08-25-10, 08:46 AM   #6
DavyJonesFootlocker
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I can't seem to get that F2-F4 external view anymore. Must be a conflict with another mod.
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My Silent Hunter 5 mantra is this......"Torpedo missed, sir!"
A P-400 is a P-40 with a Zero after it.
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Old 08-25-10, 08:48 AM   #7
KarlKoch
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Quote:
Originally Posted by DavyJonesFootlocker View Post
I can't seem to get that F2-F4 external view anymore. Must be a conflict with another mod.
Did you get a conflict warning when enabling with JSGME? If so, then yes, there may be a conflict. Can you please post your loaded mods in order?
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Old 08-25-10, 09:27 AM   #8
DavyJonesFootlocker
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Generic Mod Enabler - v2.5.0.150
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
Capthelms SH5 Audio Mod
Lite Campaign LC 1.2
Shadow Improvement ModLR
MightyFine Crew Mod 1.2.1 Alt w beards
Environment 3.1 MOD
sobers base wave mechanics for SH5 v3
SV&Com Underwater Mod
Menu - Das Boot Underwater Theme
NewUIs_TDC_3_9_2_ByTheDarkWraith
IRAI_0_0_12_ByTheDarkWraith
Critical hits 1.1 Torpedos
Critical hits v 1.2
Enhanced FunelSmoke_by HanSolo78
MoraleMod
NDB,NDH OM#1 - No Dialog Indicator
No Damn Bubbles, No Damn Halo Mod
SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
WoGaDi Mod BetaSix
SteelViking's Interior Mod V1.0
Realistic ammo amount for AA and deck guns
Old Style Explosions V1.1
AilSmoke 1.7
Torpedo Splash
AilClouds 3.0
Window_Lights_Redone_V1
Danevangs Paint Shop 1.0 Type VIIC Pack
Grossdeutscher Rundfunk
NewUIs_TDC_4_0_3_ByTheDarkWraith
sobers hyrophone fix
sobers realistic hydrophone operator SH5
Sobers ambiance sound collection(CMD)
Krauters Automated Scripts
German
MoraleMod2
Danevangs PS 1.0 VIIC-upg Camo Irregular Shapes
German U-Boat Internal Routine SFX
Elite German Black & Copper Torpedo
OPCF_SH5
Luftwaffe Combat Radio Frequency 88.00 MHz
German U-Boat Hydrophone SFX
U-boat Historical Specifications 1.4
More_crew_commands_dialog_v1.04
Feared Hunters 2.1
Speech fixes and additions (german version)
No magic skills v1.5 MCCD compatible
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My Silent Hunter 5 mantra is this......"Torpedo missed, sir!"
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Old 08-25-10, 09:33 AM   #9
TheDarkWraith
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why do you have two versions of my UIs mod enabled? And also why isn't IRAI enabled after the last UIs mod? And you're also way behind in the IRAI version....
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Old 08-25-10, 09:47 AM   #10
KarlKoch
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Quote:
Originally Posted by DavyJonesFootlocker View Post
Generic Mod Enabler - v2.5.0.150
[C:\Ubisoft\Silent Hunter 5\MODS]

*snip*
Okay, you need to find out which mod is conflicting there. I suggest to disable and reenable my mod. When you get a warning about a mod conflict, write down which one it is conflicting with. Then disable mine and the one conflicting and reenable mine. If there is again a warning, rinse and repeat until there is no more warning when enabling my mod. Then give me the names and i will see what can be done about that.

Everything else: wow, this is what is being called a modsoup here on subsim, right?
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Old 08-25-10, 09:57 AM   #11
TheDarkWraith
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well we can thin it out some. Can I include this in my UIs mod? I like it very much
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Old 08-25-10, 10:00 AM   #12
KarlKoch
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Quote:
Originally Posted by TheDarkWraith View Post
well we can thin it out some. Can I include this in my UIs mod? I like it very much
Sure, go ahead. I am not sure if it is finished, yet, but i will inform you if there will be new versions.
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Old 08-25-10, 10:21 AM   #13
skwasjer
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Quote:
Originally Posted by KarlKoch View Post
Everything else: wow, this is what is being called a modsoup here on subsim, right?
Yummy!


Great mod Karl!
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Old 08-25-10, 12:49 PM   #14
reaper7
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Quote:
Originally Posted by KarlKoch View Post
Not tested with reaper7's UI, but should work just fine. Anyone can confirm this?
Downloading now will test to see if compatible, should be as I'm using the stock commands.cfg.

Can I include with my UI if working.
Thanks KarlKoch.
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Old 08-25-10, 12:49 PM   #15
KarlKoch
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Quote:
Originally Posted by reaper7 View Post
Downloading now will test to see if compatible, should be as I'm using the stock commands.cfg.

Can I include with my UI if working.
Thanks KarlKoch.
Sure, i will keep you updated about new versions, too.



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