![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1681 |
Lucky Jack
![]() |
![]() |
![]() |
![]() |
![]() |
#1682 |
Rear Admiral
![]() |
![]()
Even if they did have guided bombs/missiles it wouldn't work
![]() HunterICX
__________________
![]() |
![]() |
![]() |
![]() |
#1683 |
Lucky Jack
![]() |
![]() |
![]() |
![]() |
![]() |
#1684 |
Lucky Jack
![]() |
![]()
How to port domination to other islands:
http://forums.bistudio.com/showthrea...ample-Missions Dont know if it makes any sense to anyone. ![]() |
![]() |
![]() |
![]() |
#1685 | |
Sea Lord
![]() |
![]() Quote:
Ahem. Ignore my simple sidekick, dear comrad...err, I mean, my chuppy old chaps! Instead pay attention to this little reference tool I have made available for you. In case any of you feels like playing with the SVD or the M24 (in the eventual Cold War scenario especially), I have compiled a little reference picture of how to quickly find the correct range of the target with their scopes and especially in the SVD's case put them on right spot before shooting. These have been quick tests, but I have found the results pretty accurate. The M24 side should be pretty self-explanatory. The SVD's chevrons have two ranges for each. One for the top and one for the bottom. The markers are small and the difference is huge especially when aiming for a small target like head, so be sure not to only use the correct chevron, but also the right end of it. ![]()
__________________
Хотели как лучше, а получилось как всегда. |
|
![]() |
![]() |
![]() |
#1686 | ||
Ocean Warrior
![]() |
![]() Quote:
![]() Though I have to start from the very beginning and have to read into a lot of stuff. Currently I only tried some very basic editing, hell, I don't even know yet how to stop my own team from directly opening fire at enemies when they are in sight, which is pretty bad when creating an ambush... ![]() Quote:
![]() I kind of fell in love with the G36 sights. I noticed on Saturday that even it it enables me to get a grip of the target distance, 800m is a little too far for the rifle... Damned Kraut technology! I read in the Arma forums though, that you should use the sights not as intented irl when shooting >600. |
||
![]() |
![]() |
![]() |
#1687 |
Sea Lord
![]() |
![]()
At least with the sniper rifles the zeroing basically takes away all the effort from using the scope, as it turns the rifle into a laser gun. Just get the range, push PageUp or PageDown a few times, point and click. And the AI really doesn't seem to know how to cope with sniper fire from long distances. In Chernarus they would locate me pretty quickly and then we would play hide and seek in the forest for a while. In Takistan the baddies mostly just ran around aimlessly, occasionally scoped the area with their binoculars and then, get it, resumed to calmly walking around the place like bunch of their guys hadn't been shot dead less than a minute ago.
__________________
Хотели как лучше, а получилось как всегда. |
![]() |
![]() |
![]() |
#1688 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]() Quote:
![]() If we are going to do this CW thing, I'd suggest coming up with a preliminary mod list. Making the final edit to Celle (or any map) once the port is complete is going to need the units and weapons, and people can get it at least downloaded before we actually make it a requirement. From what I recall the first few times we play with mods half the group generally does not have it sorted yet.
__________________
Contritium praecedit superbia. |
|
![]() |
![]() |
![]() |
#1689 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
Chernarus Domi, OPFOR and edited. Hopefully properly. Likely not, but who knows. Have to get it right sometimes, right?
__________________
Contritium praecedit superbia. |
![]() |
![]() |
![]() |
#1690 |
Sea Lord
![]() |
![]()
OK, here is the next nut to crack:
![]() A huge city and lots of infantry plus some armor on the top of that. An easy start, huh? I counted at least one patrolling Bradley and saw a glimpse of another one in the distance later, but can't be sure if it was the same one. But there it least one of them lurking in there. ![]() This is the heaviest piece of equipment I located. It's doing fairly large rounds around the area, so you could bump into it anywhere. ![]() Infantry is littered around the area, but concentrated mostly around the railroad. There was one huge patrol of 10 men near the Northern bunker, but if we catch them in the open, they should be easy pickings. The ones in the town are more problematic. ![]() I have no idea what that is, but I marked it as a possible AA. It's stationary. ![]() Another stationary vehicle in this yard, still has a pretty good view to pepper troops with its annoying machinegun. Another one of these was driving around the town, so heads up. ![]() The radio tower is pretty heavily defended, but approaching by the coast during night might be possible, especially with silenced weapons. ![]() There is a great view over the town (I marked two locations not visible on the picture), but I'm not sure if the SVD has enough range to cover the whole area from there. It should be enough at least for the Northernmost bunker and for picking off some stragglers in the streets.
__________________
Хотели как лучше, а получилось как всегда. |
![]() |
![]() |
![]() |
#1691 | |
Lucky Jack
![]() |
![]() Quote:
I think this would be a good start. I believe Raptor said that it was mainly FDR and a couple of BAOR units in Celle, so P85 should cover that, they have Leopards, Marders and a few low level BAOR units. EDIT: Side mission has an Abrams guarding it. Have fun with that. Last edited by Oberon; 06-03-13 at 02:23 PM. |
|
![]() |
![]() |
![]() |
#1692 |
Lucky Jack
![]() |
![]()
Raptor, would I be right in thinking that at Celle we'd be facing off against the 2nd Guards Tank Army and the 3rd Shock Army? Or would it be more the Poles?
|
![]() |
![]() |
![]() |
#1693 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
|
![]()
Does anyone actually want to play OPFOR? Sick of it already to be honest.
__________________
Contritium praecedit superbia. |
![]() |
![]() |
![]() |
#1694 | |
Ocean Warrior
![]() |
![]() Quote:
Here are the most recent files: http://www.armaholic.com/page.php?id=13446 Don't think we need the Nogova stuff though. Here is the link to the Celle map, patch and a necessary add on can also be found there: http://www.armaholic.com/page.php?id=16585 There are also packs with German stuff and cars - Celle contains a piece of Autobahn ![]() |
|
![]() |
![]() |
![]() |
#1695 |
Lucky Jack
![]() |
![]() |
![]() |
![]() |
![]() |
|
|