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#1 | |
Lucky Jack
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I think this would be a good start. I believe Raptor said that it was mainly FDR and a couple of BAOR units in Celle, so P85 should cover that, they have Leopards, Marders and a few low level BAOR units. EDIT: Side mission has an Abrams guarding it. Have fun with that. Last edited by Oberon; 06-03-13 at 02:23 PM. |
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#2 |
Lucky Jack
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Raptor, would I be right in thinking that at Celle we'd be facing off against the 2nd Guards Tank Army and the 3rd Shock Army? Or would it be more the Poles?
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#3 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Does anyone actually want to play OPFOR? Sick of it already to be honest.
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Contritium praecedit superbia. |
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#4 |
Sea Lord
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I wouldn't mind. The lower tech appeals to me plus there are not too many good games where you get to play that side.
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Хотели как лучше, а получилось как всегда. |
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#5 | |
Lucky Jack
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And last night didnt go that badly, we just had bad luck with the infantry ambush in the end of the first side mission and then the 2 random patrols in the second. ![]() Definitely takes more planning now that the only really effective AT weapon is the METIS. Main mission might be a PITA though. Last edited by Dowly; 06-04-13 at 03:18 AM. |
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#6 |
Sea Lord
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Dunno. The city is good grounds for ambushing armor and a good bunch of infantry can be taken out from the overlook positions. A team of two with rifles should be enough to leave only the armor and a few survivors to be taken care of in the urban area.
The radio tower is a problem, but I still believe it could be taken by sneaking. I have been there twice now and haven't seen any infantry patrols near it, only the howitzers and a few men standing around it. Those standing guys could be dropped from a distance, I think, or with combination of both long and short range fire. I've played around with the other OPFOR rifle, the KSVK. It's accurate up to 1200 meters and the 12,7mm round usually kills even if it doesn't hit head or chest. I reckon it's more than enough to cover the area, though haven't measured yet. The main problem with the OPFOR equipment is that the rifles are not night capable. SVD, in theory, has a version equipped with night scope, but it sucks. Vintorez has night equipment as well, plus it's suppressed, but in terms of accuracy it's a glorified assault rifle rather than sniper.
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Хотели как лучше, а получилось как всегда. |
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#7 |
Lucky Jack
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The main problem playing OPFOR is that we suck at everything.
We lack LGBs, we only have two versatile assault rifles (AKM & AKS), our short and medium range AT is little more than throwing rocks at them, and our long range AT (Metis) cant take out an Abrams unless you hit it right in the rear. All of US troops also have NVGs, so sneaking is going to be hard as heck. All that said, I just played for 2+ hours, working on one side mission and had a blast! It was painful, as I had to sneak around the target to get a good long range shot with Metis to take out the Abrams. After that, I had to run back to the MHQ to rearm at which point the town I used to move around through was swarmed with infantry, which turned out to be a mini-mission in itself as I sneaked around trying to clear the area. It's hard, but it's OFP hard, in a good way. --------------- Best war loot ever! (I left and marked the M4 at base, please dont take it. ![]() ![]() Shilka goes up in a mushroom cloud. (Courtesy of WarFX) ![]() I thought the sound I heard was the Shilka I saw at the side target.. then the ground started to shake. ![]() ![]() One Metis and two RPG7s later... ![]() EDIT: BTW, are we still using vanilla AI? Because I'm seeing some strange behaviour when vehicles are damaged. BRDM I shot with a RPG7 losts it's front wheels, yet nobody bailed out. Also, the Abrams in the last screenshot was damaged enough that the driver or gunner bailed out, but the commander stayed in. ![]() Last edited by Dowly; 06-04-13 at 06:54 AM. |
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#8 | |
Ocean Warrior
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![]() So I guess the next mission for both of us will be: collect tons of STANAG mags - this way we won't have to club the enemy soldiers to death with our rifles ![]() |
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#9 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
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It's hard to tell exactly but I think it would most likely be the 2nd Guards Tank Army. The nearest NATO units are the 33rd Panzer Brigade and the British 22nd Armoured Brigade, I believe.
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Current Eastern Front status: Probable Victory |
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#10 | |
Lucky Jack
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I just found this: ![]() I'd say we'd be facing the Third Shock Army (Ouch), with the 20th Guards and possibly some NVA forces providing breakthrough support. Their objective would likely be Hanover, I think that much would be obvious. So, that means we get the kitchen sink thrown at us, T-80s, BMP-2s, BTR-80s, SA-15s, BM-21s, Hinds and Hips, as well as the odd nuclear Scud just for giggles. Obviously I don't know if ARMA2 has SA-15s...and I don't think it came into service until '86 so we'd be better off using Tunguskas. Thankfully, I think P85 has us covered in that respect. 22nd Armoured would be Chieftains, they didn't get the Challie Is until 1989, I presume the 33rd Panzer would have Leos and Marders? |
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#11 | ||
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
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As for the 33rd Panzer, they would indeed have Leopard 2s and Marders (along with other vehicles like the Jaguar). Quote:
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Current Eastern Front status: Probable Victory |
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#12 | |
Ocean Warrior
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![]() It's in German only, but it is quite self-explaining. When hovering over the map at the bottom, you can see which battalions were stationed where. (Celle is west of the German flag, the blue and red dots) For the German forces, there is also a little overview of their equipment, when clicking on the links of the divisions. So some Dutch troops would also had been nearby, unfortunately they aren't modelled into P85 - sorry, Arc and Hunter ![]() Note that the NATO doctrine was to halt an attack from Warsaw Pact troops 50km after the inner German border, so the BAOC would have thrown forces from much further west into the fight, depending on the timeline and developement of an attack, the US would also had some stuff present. |
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#13 | |
Ocean Warrior
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Here are the most recent files: http://www.armaholic.com/page.php?id=13446 Don't think we need the Nogova stuff though. Here is the link to the Celle map, patch and a necessary add on can also be found there: http://www.armaholic.com/page.php?id=16585 There are also packs with German stuff and cars - Celle contains a piece of Autobahn ![]() |
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#14 |
Lucky Jack
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#15 |
Lucky Jack
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[wargame]Durr durr de de de durr durr de de de durr durr de de de durrr [/wargame]
(European Escalation and Airland battle players should know what I'm on about) |
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