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Old 02-26-11, 02:47 PM   #151
Los
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I think what you have done here is fantastic.

Even though some are moaning about zombie retards, it's a start and thanks for putting in the effort thus far. Sure an animated, intelligent, responsive crew would be uber awsome, having them there in the first place is the first step.

Great stuff! Looking forward to how this evolves over time.
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Old 02-27-11, 03:57 PM   #152
oscar19681
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Quote:
Originally Posted by Drewcifer View Post
http://s241.photobucket.com/albums/f...paris-mods.mp4

watch the video.. he does a walkthru with a very impressive amount of crew packed into the sub.. getting that das boot feel closer and closer.

its not working for me.
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Old 02-27-11, 04:04 PM   #153
Drewcifer
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Quote:
Originally Posted by oscar19681 View Post
its not working for me.
Not really sure what to tell you, perhaps you don't have the correct up to date flash or some other such thing that would prevent a video from playing.

I just double checked it myself to make sure the link isn't broken, and infact the video is playing just fine!
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Old 02-27-11, 09:53 PM   #154
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The MOD can makeSH5 more vitality
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Old 03-03-11, 01:54 PM   #155
oscar19681
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can you put up some pics of the extra crew the clip never seems te work for me.
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Old 03-05-11, 04:59 PM   #156
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would it be possible to have someone standing at the tdc
while at battlestations?
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Old 03-06-11, 02:34 PM   #157
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wow that looks great !!!

7 or so men ... come on i play a lot of your games ubisoft AND THERE EXELLENT you could have better with sh5

but 20 or 25 men extra from a mod huuummm that makes the game look like DAS BOOT

or at least real life


KEEP UP THE GREAT WORK ... we and hope to see the mod soon
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Old 03-09-11, 07:23 AM   #158
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Vaporware?
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Old 03-09-11, 07:31 AM   #159
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probably, yes
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Old 03-09-11, 07:37 AM   #160
The General
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Default A cruel trick

Paris_England is probably some disgruntled ex-Ubisoft employee, who worked on SH5 and knows what it could've been had the Devs been given the time to finish it. The video of the full crew and seafloor textures was probably taken from Patch 1.3, that was about to be released before Ubisoft pulled the plug.
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Old 03-09-11, 07:40 AM   #161
stoianm
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Quote:
Originally Posted by The General View Post
Paris_England is probably some disgruntled ex-Ubisoft employee, who worked on SH5 and knows what it could've been, had the Devs been given the time to finish it. The video of the full crew and seafloor textures was probably taken from Patch 1.3, that was about to be released before Ubisoft pulled the plug.
- nope ... he is not a dev for sure.. maybe he is very busy ... i am sure he will be back soon
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Old 03-09-11, 08:15 AM   #162
Paris_England
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Sorry guys, my timing was lousy to start this -- I seriously got caught up with work. I haven't had a chance to look at this (or SH5 at all) for ages, but I will get back to it.

Good things come to those who wait, right?
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Old 03-09-11, 06:05 PM   #163
urfisch
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yes, indeed...this is what sh3 teached us
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Old 03-09-11, 06:38 PM   #164
Madox58
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Somethings are not as easy as they seem when you start mods like this.
Then real life comes along and throws a wrench into your plans.
Believe me.
Been there, done that!

You can also get so frustrated you have to let it go for awhile.
Some of the best break throughs to problems like this I've had,
have happened in strange places and times.

I've DREAMED solutions to somethings!


That's almost scarey!
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Old 03-09-11, 08:08 PM   #165
Paris_England
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Very true, Privateer -- but all I'm dreaming of is some time off at the moment

The project is simple enough now -- I know the procedure, what files to edit etc, to add the new waypoints and add the crew. It's just going to take a day or two where I can work on this. It could be done in a weekend most likely -- if only I had a weekend spare!

Real life interferes with all the good things!
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