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Old 02-18-11, 01:42 PM   #136
mobucks
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battle stations places all crew to their action stations, increasing effeciency.

I would think also that the crew would redistrubute around the sub after diving.
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Old 02-18-11, 02:39 PM   #137
The General
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TBH, I thought they ran to the front of the boat to shift the center of balance and make diving quicker -- which would mean you want the crew to redistribute once you've reached depth.

Or am I being really, really stupid?
Yeah, they certainly did that. You're gonna try anything to get an edge when that much is at stake

That would be a nightmare to animate though wouldn't it?

I've noticed in the opening animation of the Campaign, when the W.O. comes and wakes you up, there's a guy who turns sideways to pass you in the narrow corridor. That's the only time that animation is utilised in the game, which is shame.

Are you gonna release what you've got so far P.E? Or make us wait until you've finished your masterpiece?
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Old 02-18-11, 03:13 PM   #138
Paris_England
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Hi General,

As there's interest I'd like to release a zombie-crew version as soon as I can, but I need to redo everything since I've figured out how to add NPC waypoints. It's not a big job, but it will take a few hours.

All zombie-crew will do is stand there. They won't do anything except for a few idle animations.

There may be one problem with compatability and that's if any mods alter the .prt file for a sub.

So as soon as I get the time I'l release Zombie-Crew
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Old 02-18-11, 03:27 PM   #139
The General
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Originally Posted by Paris_England View Post
Hi General,

As there's interest I'd like to release a zombie-crew version as soon as I can, but I need to redo everything since I've figured out how to add NPC waypoints. It's not a big job, but it will take a few hours.

All zombie-crew will do is stand there. They won't do anything except for a few idle animations.

There may be one problem with compatability and that's if any mods alter the .prt file for a sub.

So as soon as I get the time I'l release Zombie-Crew
Thanks P.E. The crew in SH5 don't do anything anyway (The Mighty Fine Crew Mod was an improvement, but nothing on this scale!), but to help give the impression of a busy submarinne, this'll be a fantastic improvement. I can't wait to see the impact on my system resources and frame rates
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Old 02-18-11, 04:05 PM   #140
urfisch
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Quote:
Originally Posted by Paris_England View Post
TBH, I thought they ran to the front of the boat to shift the center of balance and make diving quicker -- which would mean you want the crew to redistribute once you've reached depth.

Or am I being really, really stupid?
no, this is right. it was to shift the center of balance. a well trained crew could make the vii-boats dive in less than 30 sec.! i read of 25 sec.
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Old 02-23-11, 02:31 PM   #141
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just wondered how this mod is going and if we have a go live date yet ?
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Old 02-24-11, 12:14 AM   #142
Paris_England
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yeah ... real life kinda took over!!! This isn't forgotten about The underwater graphics part is almost packaged ready for a release and then I have to reinstall and redo the crew.
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Old 02-24-11, 05:40 AM   #143
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Originally Posted by Paris_England View Post
yeah ... real life kinda took over!!! This isn't forgotten about The underwater graphics part is almost packaged ready for a release and then I have to reinstall and redo the crew.
nice cant wait to see!!!
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Old 02-24-11, 02:43 PM   #144
Magic1111
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Quote:
Originally Posted by Paris_England View Post
The underwater graphics part is almost packaged ready for a release and then I have to reinstall and redo the crew.
Sounds very good, I´m looking forward to see it in game....!
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Old 02-25-11, 08:32 PM   #145
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Is it me ? I cant see any pictures showing any more crew at all!!
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Old 02-25-11, 09:29 PM   #146
Drewcifer
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http://s241.photobucket.com/albums/f...paris-mods.mp4

watch the video.. he does a walkthru with a very impressive amount of crew packed into the sub.. getting that das boot feel closer and closer.
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Old 02-26-11, 08:16 AM   #147
urfisch
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hey paris,

any further success on this?

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Old 02-26-11, 01:14 PM   #148
Paris_England
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Hey Guys,

Sorry for being so unresponsive -- it' just typical that as soon as I say 'it can be done within a couple of days' I get double duty at work .... so I'm not seeing much free time of late for anything.

I DO intend to get back back to this ASAP. Bear with me.

Thanks

P
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Old 02-26-11, 01:30 PM   #149
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No problem, Paris_England. We are very pleased the work you are doing.
All the modders have their real life.
We are sure you will release both mods when they are done.
More days it delays ... better and fixed it will be.
Thank you for the work you´re doing in your free time.

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Old 02-26-11, 01:40 PM   #150
Riss1967
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Quote:
Originally Posted by marleymen View Post
No problem, Paris_England. We are very pleased the work you are doing.
All the modders have their real life.
We are sure you will release both mods when they are done.
More days it delays ... better and fixed it will be.
Thank you for the work you´re doing in your free time.




SPOT ON!
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