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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 | |
Seer of visions
Join Date: Mar 2005
Location: Under the surface
Posts: 2,315
Downloads: 31
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#137 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
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#138 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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#139 |
Watch Officer
![]() Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
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Just to be fair here, and I don't even own the game (my brother-in-law does and has played the past few days though and I've read tons of stuff here), but describing it as a "buggy mess that's barely playable" is going a bit too far. Yes, there are plenty of bugs, some won't even be noticed by newbies (my brother-in-law said it was really cool when he was leaving port and saw a few damaged ships in harbor trying to maneuver which he attributed to an allied air attack, until I told him it was bad AI that caused them to crash into the docks...) but it is hardly "barely playable" as many people are playing it daily for hours without crashes, etc. You might be more "demanding" than others it terms of what you call acceptable, and I'm probably close to that in some regards, but it's playable, maybe just not enjoyable because of spotting bugs, like the ships crashing in port for example. Without modding it is a lot worse, like you state, but is still playable, just frustrating for many. I know, semantics and all, but people will take you at your word and that's just not literally true what you stated from all that I've heard. I do whole heartedly agree that without modders this series would probably already be dead with SHIV.
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#140 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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I enjoyed reading your post. The sad truth is that some people on this site get more enjoyment from criticizing a game they haven't even played, or the people that do play the game, than contributing constructively to this website or to the FUTURE of the series (Mentioning no names: ![]()
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***THE GENERAL*** Last edited by Onkel Neal; 03-26-10 at 11:23 AM. Reason: no names, plz |
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#141 | |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
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I'll submit your name to Pope to make a saint of you. The crusades are no more but you never know if it won't start tomorrow. Beside is good to have defenders whatever are the causes ![]()
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"The good news is that you’re never, ever more than 6 miles from land. The bad news is, the land is straight down!" ![]() Last edited by thyro; 03-26-10 at 11:25 AM. |
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#142 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Quote:
I enjoyed reading your post. The sad truth is that some people on this site get more enjoyment from criticizing a game they haven't even played, or the people that do play the game, than contributing constructively to this website or to the FUTURE of the series (Mentioning no names: Carotio & Nordmann ![]()
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***THE GENERAL*** |
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#143 | |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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writing a complex mod such as adding missing historical features to SH5 atm would be a waste of time... isn't matter of consider or not but the fact is this is half a game whatever you like it or not.
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"The good news is that you’re never, ever more than 6 miles from land. The bad news is, the land is straight down!" ![]() Last edited by thyro; 03-26-10 at 11:23 AM. |
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#144 | |
Machinist's Mate
![]() Join Date: Mar 2010
Posts: 122
Downloads: 8
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Last edited by Onkel Neal; 03-26-10 at 11:23 AM. Reason: names |
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#145 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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Then there are the larger issues of realism of the sub, crew, weapons, enemy AI, campaign which existed in SH3/4 as well. This is more an issue of tweaking by the modders, many of which are already hard at work. Thankfully the Devs have made SH5 much more moddable so this is an easier task.
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#146 |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
Downloads: 0
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I agree that it is time for the people to listen more than bark. But if my personal impression during the past roughly 7-10 days is right, they are not complaining anymore. It has become mostly owners of SHV that post threads like "...hate that ****, don't play it anymore", or "go back to SHIII now, good bye" (or along these lines). Correct me if my impression is wrong, but the people denting it right now with (re)new(ed) arguments are mainly actual players.
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#147 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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But on the whole I think we can see the forum getting slowly back to normal, where we will be able to calmly discuss the game and its issues, without sparks flying all the time... ![]()
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#148 | |
Stowaway
Posts: n/a
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Dan (elanaiba), on the otherside, have a little more decency than Alexandru, but he is not a saint either. So please, try to stop separate those two entities, Ubi suits and Ubi devs, they belong to the same mother company, and the responsibility of success and failure belongs to all of them. No Ubi suit is responsible for the major bugs in the game, like morale system and so on, arcadish as it is. Anyway, as I've told earlier today, some of you fully deserve SH5. Understand what you want from that conclusion of mine. Last edited by Gunnodayak; 03-26-10 at 12:37 PM. |
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#149 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
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Also its far easier to get funding for a software project if you can show what was done before, and that this would be the same crew doing the new game. |
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#150 | |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
Downloads: 0
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Question since you seem to know: Is the basic functionality present that will allow to script a 43-45 extension of the campaign with all the necessary technology and units needed for the late time frame, i.e. acoustic torpedoes, foxers, hedgehogs, etc?
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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