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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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Then there are the larger issues of realism of the sub, crew, weapons, enemy AI, campaign which existed in SH3/4 as well. This is more an issue of tweaking by the modders, many of which are already hard at work. Thankfully the Devs have made SH5 much more moddable so this is an easier task.
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#2 | |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
Downloads: 0
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![]() Quote:
Question since you seem to know: Is the basic functionality present that will allow to script a 43-45 extension of the campaign with all the necessary technology and units needed for the late time frame, i.e. acoustic torpedoes, foxers, hedgehogs, etc?
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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