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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 |
Stowaway
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i think everyone has made valid points to ponder
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#137 |
Hellas
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i think so too,Webster
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#138 |
Navy Seal
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kinda liked it but still have big reservations, looks very arcadish.Lifebars, to the target lock/unlock appearing in scope when cursor is on a ship.Prob doesnt matter for me anyway bc of the DRM.The torpedo impact was nice.I am tired of the devs recycling same old sounds.They should take a q from modders and use different sounds for the scopes moving up and down and torpedos leaving the tubes etc ah well
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#139 |
Watch Officer
![]() Join Date: May 2007
Posts: 339
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i wished they had made the geyser from the torpedo detonation and torpedo bubble trail a bit more like the ones in pt boats knights of the sea, but its the same old effects since silent hunter 3 (i think the bubble trail from silent hunter 3 is more authentic lookking than the one in silent hunter 4).
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I only need one torpedo. ![]() |
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#140 |
Watch
![]() Join Date: Jan 2010
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Yes the FX are better than in previous Silent Hunters, still IMO they are not as good as what should be done.
Watch the explosion effects in Lost Planet 2 (same in Lost Planet 1, already a few yesrs old) : http://www.gametrailers.com/video/captivate-09-lost-planet/48627 What is interresting is that the explosions are more realistic in that game because : You feel the heat and intensity. The explosion blinds the screen (with blur and color tone). |
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#141 |
Grey Wolf
![]() Join Date: Jul 2008
Location: Sweden
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the guy who calls out contacts sound so much like otto kretschmer too me :X
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![]() Liverpool is my relegion, Anfield is my church. True believers never walk alone. |
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#142 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
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![]() I very much like how this updated AOB with the scope works. If I am not mistaking, a step towards realism here. |
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#143 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
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It may be a language or cultural thing but saying someone is "lazy" is an insult. It's not the way we talk here, even amongst 'ourselves'. JCC |
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#144 | |
Admiral
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They have worked hard to make the best with what they had. I dont doubt that!
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#145 | |
Mate
![]() Join Date: Jan 2010
Location: Poland
Posts: 59
Downloads: 15
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SHV CREW: cook lvl 3 tomato soup unlocked, torpedo man lvl 2 - +50% torpedo damage unlocked, deck gun lvl 6 - 50% to critical dmg, 10% to stun enemy and 25% to freeze enemy.
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#146 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Edmonton
Posts: 133
Downloads: 145
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Will I be able to use the "fast 90" method (or derivative thereof) of attack? One of the things I liked about the uboat's TDC is if I have target speed and heading I can point and shoot at any ship in a convoy using one of these methods.
Given what appears to be a relatively short development time, I remain concerned about bugs. Both SH3 and 4 (along with uboat missions) had way too many; and some real immersion killers too. Gonna wait.....
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U-Boot Spezial Cocktail......neidisch? ![]() |
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#147 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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![]() ![]() ![]() Last edited by Lanzfeld; 02-15-10 at 09:41 AM. |
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#148 | |||||
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
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Quote:
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Anyways, I'll quote myself on this one: Quote:
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#149 |
Planesman
![]() Join Date: Dec 2001
Location: Edinburgh Jockland
Posts: 199
Downloads: 33
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1) How come he still hit with such a messed up AoB?
2) Will the crew speak German in the game? Thanx
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Whats not to love about Submarines? Long'Hard and full of Seamen!! |
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#150 |
The Old Man
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1). the AOB is not messed up. AOB's are symmetrical to the torpedo track. In other words, if the torpedo track angle is 90 degrees, the gyro will be the same if a ship is closing at 60 degrees port AOB OR moving away at 120 degrees port AOB. You can test this in SH3 and SH4 too.
Plus, as you can see, the range is very small, 600m. He could've put any AOB between 30 and 150, it wouldn't have made much of a difference. 2) yes, you can choose either english or german voices |
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