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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
Seaman
![]() Join Date: Jun 2008
Posts: 34
Downloads: 6
Uploads: 0
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![]() Quote:
In addition, your language is somewhat unclear: it is one thing to assert that you dislike the developer's choice for a UI; it is another entirely to assert that they were too "lazy" to produce one you approve of. It is entirely likely that programming that UI took just as long than one with a bunch of knobs. In short: attack the message, not the messenger. EDIT: Also, you need to sometimes consider that things may need to be unrealistic simply for gameplay purposes. A perfect example, from Splinter Cell: the main character has goggles with night and thermal vision; Tom Clancy was a bit miffed at this during development, but any other design choice would have been awkward (such as having to switch goggles, mid-level). Sacrifices sometimes must be made when you're controlling something using a keyboard and mouse (or controller!). |
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