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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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Yes, the devs said so in some early interview. However, I had the impression that preview version doesn't have such option.
I don't like the new UI, either. It just doesn't look like WWII u-boat simulation. |
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#152 | |
Planesman
![]() Join Date: Dec 2001
Location: Edinburgh Jockland
Posts: 199
Downloads: 33
Uploads: 0
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To me he put his own position at port 128 degrees whereas in my understanding he should have put it port 30-45 degrees.
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Whats not to love about Submarines? Long'Hard and full of Seamen!! |
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#153 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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![]() The answer is very simple: the distance was short (~600m), he did enter port AOB (though as if the ship is sailing away from him), and lastly he fired a salvo - few eels were bound to hit. |
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#154 |
Commodore
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Read the KiUB documentation Karamazovnew put together and you'll learn everything you ever wanted to know about AOB and targeting in general. I'm still trying to get my head around it.
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#155 |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
Downloads: 20
Uploads: 0
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I guess ships in SHV only travel at even speeds.
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#156 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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#157 |
Engineer
![]() Join Date: Jan 2005
Location: Tamworth UK. Presently,somewhere Below The Atlantic
Posts: 213
Downloads: 364
Uploads: 0
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I rather like the idea of being able to give out orders, for other crew members to perform. I wonder if you can ask the chef to bring you a hot mug of soup
![]() Seriously, I think it will be more realistic than SHIII, being as you can visit all parts of the sub and see the crew moving around inside the boat. No doubt it will be improved technically, by the modders. I have ordered the limited edition tin box version which comes with a hard copy manual. ![]()
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[SIGPIC][/SIGPIC] RUSTY SUBMARINE U534 Type IX40C Engine Room of U534 Now located at Birkenhead UK. ![]() I joined the navy to see the world What did I see? I saw the SEA!!!! |
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#158 | |
Fleet Admiral
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I think a Kaluen would ask the Chief of the Boat to fetch him a mug of soup exactly once in his career. ![]() ![]() ![]() The Chief of the Boat does many things. Fetching soup ain't one of them. ![]()
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#159 |
Soundman
![]() Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
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I am curious what Neal's machine specs are?
I found all the in-game motion very choppy and apparently low in fps, so I am concerned that the game is written poorly and will be a disappointment to me. I am also curious if the game will support wide screen resolution properly, such as 3840x1024? |
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#160 | |
Planesman
![]() Join Date: Dec 2001
Location: Edinburgh Jockland
Posts: 199
Downloads: 33
Uploads: 0
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You have a link???
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Whats not to love about Submarines? Long'Hard and full of Seamen!! |
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#162 | |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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#163 | |
The Old Man
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![]() - In the left image you have the proper TDC settings for that ship: Bearing 345, AOB 30, Speed 8, Range 600m. The gyro is 327. - In the middle image, as I move the AOB dial to increase the port AOB, the gyro deviation will increase, but at one point, it will stop and start moving backwards. I call this "Track Angle". In my example, the gyro started increasing again as I reached 80 AOB. The gyro for that setting is 318. - In the right image I continued to increase the AOB until the Gyro moved back to it's initial setting of 327 (326 in the pic). As you can see, that was for an AOB of 130. As I previously said, the Gyro is always the same for AOB's that are symmetrical to the "track angle". In our case, 80-30=130-80=50. In other words, Neal actually did a correct shot. You can test this on any TDC in both SH3 and SH4, in any interace. Just move the AOB and keep an eye on the gyro dial. When it stops moving in one direction and starts rotating back, you've hit the "track angle" AOB. Any AOB on either side of that value will result in identical gyros as any AOB of symmetrical value to the track angle aob. Hope that makes sense. You never need to use this in game, I just wanted to show why neal hit a ship with the WRONG AOB setting. ![]() |
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#164 | |
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
Posts: 232
Downloads: 104
Uploads: 0
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That's not "realism", its immersion and interactivity. I think SH5 will be more "immersive" than SH3 but less "realistic",that is, it will behave in a fashion that is less "true to reality". |
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#165 |
Commodore
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![]() http://www.subsim.com/radioroom/showthread.php?t=152590 is the link to the mod thread itself (which is the mod his pics above are from). In the first post there are links for the documentation. The one labeled 'the big one' has all the goodies. |
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