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Old 02-15-10, 02:34 PM   #151
SubV
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Quote:
Originally Posted by Apos View Post
Lifebars are optional and can be turned off.
Yes, the devs said so in some early interview. However, I had the impression that preview version doesn't have such option.
Quote:
Originally Posted by Neal Stevens View Post
Yes, damage and flooding bars but the devs tell me there will be an option to hide them in the game.
I don't like the new UI, either. It just doesn't look like WWII u-boat simulation.
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Old 02-15-10, 03:11 PM   #152
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Quote:
Originally Posted by karamazovnew View Post
1). the AOB is not messed up. AOB's are symmetrical to the torpedo track. In other words, if the torpedo track angle is 90 degrees, the gyro will be the same if a ship is closing at 60 degrees port AOB OR moving away at 120 degrees port AOB.
Can you explain that please in a bit more detail?

To me he put his own position at port 128 degrees whereas in my understanding he should have put it port 30-45 degrees.
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Old 02-15-10, 03:38 PM   #153
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Quote:
Originally Posted by hachiman View Post
Can you explain that please in a bit more detail?

To me he put his own position at port 128 degrees whereas in my understanding he should have put it port 30-45 degrees.
The very same thing has been bugging me as well.

The answer is very simple: the distance was short (~600m), he did enter port AOB (though as if the ship is sailing away from him), and lastly he fired a salvo - few eels were bound to hit.
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Old 02-15-10, 03:56 PM   #154
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Read the KiUB documentation Karamazovnew put together and you'll learn everything you ever wanted to know about AOB and targeting in general. I'm still trying to get my head around it.
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Old 02-15-10, 05:04 PM   #155
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I guess ships in SHV only travel at even speeds.
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Old 02-15-10, 05:11 PM   #156
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Quote:
Originally Posted by hachiman View Post
Can you explain that please in a bit more detail?

To me he put his own position at port 128 degrees whereas in my understanding he should have put it port 30-45 degrees.
I think that it may have something to do with Neal (or is it Neil?... so hard to remember... ) being a direct descendant of Chuck Norris... and we all know what's up with Onkel Chuck and his "abilities"...
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Old 02-15-10, 06:04 PM   #157
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I rather like the idea of being able to give out orders, for other crew members to perform. I wonder if you can ask the chef to bring you a hot mug of soup

Seriously, I think it will be more realistic than SHIII, being as you can visit all parts of the sub and see the crew moving around inside the boat. No doubt it will be improved technically, by the modders. I have ordered the limited edition tin box version which comes with a hard copy manual.
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Old 02-15-10, 06:45 PM   #158
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Quote:
Originally Posted by RustySubmarine View Post
I rather like the idea of being able to give out orders, for other crew members to perform. I wonder if you can ask the chef to bring you a hot mug of soup

I think a Kaluen would ask the Chief of the Boat to fetch him a mug of soup exactly once in his career.

The Chief of the Boat does many things. Fetching soup ain't one of them.
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Old 02-15-10, 07:23 PM   #159
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I am curious what Neal's machine specs are?

I found all the in-game motion very choppy and apparently low in fps, so I am concerned that the game is written poorly and will be a disappointment to me.

I am also curious if the game will support wide screen resolution properly, such as 3840x1024?
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Old 02-15-10, 07:38 PM   #160
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Quote:
Originally Posted by Heretic View Post
Read the KiUB documentation Karamazovnew put together and you'll learn everything you ever wanted to know about AOB and targeting in general. I'm still trying to get my head around it.

You have a link???
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Old 02-15-10, 07:53 PM   #161
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Default Sound from boat explosion

...can be hear at periscope deep ... deutch technic ?
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Old 02-15-10, 08:20 PM   #162
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Quote:
Originally Posted by Probex View Post
I am curious what Neal's machine specs are?

I found all the in-game motion very choppy and apparently low in fps, so I am concerned that the game is written poorly and will be a disappointment to me.

I am also curious if the game will support wide screen resolution properly, such as 3840x1024?
From what I have seen recording at the FPS he was during the video causes a high load on the CPU.
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Old 02-15-10, 08:38 PM   #163
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Quote:
Originally Posted by hachiman View Post
Can you explain that please in a bit more detail?

To me he put his own position at port 128 degrees whereas in my understanding he should have put it port 30-45 degrees.
Sorry, a bit tired now so I won't explain the geometry behind this:




- In the left image you have the proper TDC settings for that ship:
Bearing 345, AOB 30, Speed 8, Range 600m. The gyro is 327.

- In the middle image, as I move the AOB dial to increase the port AOB, the gyro deviation will increase, but at one point, it will stop and start moving backwards. I call this "Track Angle". In my example, the gyro started increasing again as I reached 80 AOB. The gyro for that setting is 318.

- In the right image I continued to increase the AOB until the Gyro moved back to it's initial setting of 327 (326 in the pic). As you can see, that was for an AOB of 130.

As I previously said, the Gyro is always the same for AOB's that are symmetrical to the "track angle". In our case, 80-30=130-80=50. In other words, Neal actually did a correct shot.

You can test this on any TDC in both SH3 and SH4, in any interace. Just move the AOB and keep an eye on the gyro dial. When it stops moving in one direction and starts rotating back, you've hit the "track angle" AOB. Any AOB on either side of that value will result in identical gyros as any AOB of symmetrical value to the track angle aob.

Hope that makes sense. You never need to use this in game, I just wanted to show why neal hit a ship with the WRONG AOB setting.
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Old 02-15-10, 08:53 PM   #164
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Quote:
Originally Posted by RustySubmarine View Post

Seriously, I think it will be more realistic than SHIII, being as you can visit all parts of the sub and see the crew moving around inside the boat.

That's not "realism", its immersion and interactivity. I think SH5 will be more "immersive" than SH3 but less "realistic",that is, it will behave in a fashion that is less "true to reality".
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Old 02-15-10, 09:16 PM   #165
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Quote:
Originally Posted by hachiman View Post
You have a link???

http://www.subsim.com/radioroom/showthread.php?t=152590 is the link to the mod thread itself (which is the mod his pics above are from). In the first post there are links for the documentation. The one labeled 'the big one' has all the goodies.
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