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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#15 |
Navy Seal
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And that, folks, is why I keep it simple. I credit manual targeting as the reason I still play the game. After awhile auto targeting is like shooting fish in a barrel, but manual targeting is just darn intimidating.
By eliminating every possible step, while rejecting shortcuts that sacrifice accuracy I've frustrated those better shooters who, for instance, know how to execute a perfect constant bearing attack without being on a right angle or a 45º angle to the track. But I've opened the door for people who thought manual targeting was black magic or Einsteinian mathematical wizardry with attacks that:
![]() You might also search for John P Cromwell Technique, which Nisgeis and I cooked up. It's pretty interesting and has Nisgeis' method of vector analysis so that you can calculate a constant bearing shot from any angle to the track with a perfect zero gyro shot. It's more advanced than I would normally put in an instructional video, but just using it once reveals that the apparent complexity is just a cruel hoax. You can do it in seconds, and in-game too! No outside references unless you need a torpedo speed chart. In order to run, you must first learn to walk. And it's great if while you're only walking you can do some interesting things, like blow up enemy shipping. Just please make an agreement with me. After you learn to run, don't make fun of the people who are still walking. Don't make fun of simpler methods as "unhistorical" or "shortcuts." There are plenty of runners who still use the Dick O'Kane and John P Cromwell techniques to their profit. And some of those walkers, like I'm goin' down, will be passing you in skills in a month or two! My goal is to build a submarine fleet so good that I'm not qualified to be a skipper in it.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 11-26-08 at 05:23 PM. |
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