![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
|
![]() Quote:
__________________
x.com/lexatnews |
|
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() |
![]()
There is no evidence that Dick O'Kane ever used the Subsim Dick O'Kane method exactly as taught. As a master of the TDC he would have been intimately familiar with constant bearing attacks and would have used them.
Because of differences in how the game TDC works and the actual TDC it is not possible for us to replicate Dick O'Kane's practice. And when those of us who applied constant bearing techniques to the game TDC and came up with the attack method did it, we knew that Dick O'Kane had nothing to do with the technique. In order to make our techniques memorable we chose to name them after prominent US Submarine Captains: hence the Dick O'Kane Technique and the John P Cromwell Technique. These attack methods are historically feasible, meaning they could have been performed with the instruments and knowledge of the time. They cannot be shown to be precisely applied by anyone during the course of the war. So you can do a game Dick O'Kane attack in a real submarine but you cannot use Captain O'Kane's method in Silent Hunter 4. Our game TDC will not allow it.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#3 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
|
![]() Quote:
![]() There was a page in O'Kane's book I was trying to mimic where he was overriding the position keeper and holding the bearing to target constant. I could find it if I have to (I know I've quoted the page number here before); but I'd have to check his book out again from the library. I don't think anyone is suggesting the guy didn't know how to use the TDC as it was intended. Frankly, I was trying to intitiate a Fast-90 attack in a US fleetboat, but the PK/TDC doesn't allow for adjusting the AoB while panning the scope (aggravating). I noticed that O'Kane could do something with his TDC that I couldn't do in the game and that irritated me a little. ...did my best with what the PK/TDC allows in this game and this method sorta fell out of it. This game models a position keeper PK and TDC as if they are forever joined, whereas I think the full contraption in the fleetboat had both a PK and a TDC and they could somehow be operated seperately, but I don't know that for sure, I just suspect it was the case from what I read of O'Kane giving various commands. I didn't really have any idea what to call the technique, except that Fast-90 seemed inappropriate because the TDC doesn't have the same whiz-wheel qualities of the U-boat TDC. RR came up with the idea to give the nod to O'Kane... seemed OK to me, and less heady than calling it the RR or AB technique. I mean I guess if I were to try to accurately classify it, I'd call it the "No TDC" method. You're basically disabling the TDC and pointing the nose of the sub where you want the torp to go. Not quite as fun as what you can do in the u-boat but it gets the job done. Incidentally, I recall reading that the fleetboat PK/TDC seemed to be an adaptation of a battleship targeting computer. My take on the u-boat vs. fleetboat method of targetting is that it seems to be oriented to the types of attacks. The US fleetboat seems better equiped for single target tracking and stealthy ambush, complete obliteration of single target. While the u-boat seems better equipped for setting a generic course for lots of ships (convoys) and then popping up and unleashing hell on several targets quickly. I like em both. ![]() Last edited by XLjedi; 06-13-11 at 06:49 PM. |
|
![]() |
![]() |
![]() |
#4 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
|
![]() ![]() I would like to go on record once again to mention that when I first described and tried to mimic O'Kane's tactics. I did in fact use the TDC as I believe O'Kane did and it has always been somewhat a thorn in my side that it was dumbed down over time but kept the "O'Kane" monicker. What people call the O'Kane method now is such a crude method it doesn't really do O'Kane justice. ![]() http://www.subsim.com/radioroom/show...&postcount=134 ...where I mentioned "develop a solution for a 20° bearing (70° AoB)" I was using the TDC to do it. In his book, O'Kane did the same thing as I described in the above post... holding the aiming wire constant and firing as target points passed the wire. It was just one attack that he documented in his book, doesn't necessarily mean he always did it. |
![]() |
![]() |
![]() |
#5 |
Lieutenant
![]() Join Date: Mar 2007
Location: Submerged ahead
Posts: 252
Downloads: 72
Uploads: 0
|
![]()
If I may add something to the discussion about the 120 degree reference. After spending many years reading O'Kane's books, I finally found out what was meant by the 120 degree track in another of the books about both Morton and O'Kane, I believe by Tuohy. O'Kane himself mentions it only in passing in each of his books.
The 120 degree track refers to torpedoes being fired to approach the target ship aft of the beam, or 120 degrees off the bow. This aspect allowed a spread of torpedoes to cover almost any evasive maneuver that the target might make. It was always rather difficult to imagine this before I was able to demonstrate it using the game. Hope this helps, and I am not repeating anything already covered. Respectfully Submitted; CDR Resser
__________________
![]() ![]() Holy Equestrian Order of Saint John Moses Sometimes, in war, there is an inverse moral. The greater the performance, the harsher the consequence. R.H. O'Kane |
![]() |
![]() |
![]() |
#6 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
|
![]() Quote:
I'm glad you posted this. It tends to be confusing when people see the "O'Kane method" and try to replicate exactly what was in the book. In the future it might be better to name techniques descripively rather than after historical figures, (i.e. The Perpendicular Attack method rather than The Jimmy Johnson Fleetboat Ace method). Many will see the most recent posts or the tutorials, but not read the hundreds of posts in the various threads. |
|
![]() |
![]() |
![]() |
#7 | |
Navy Seal
![]() |
![]() Quote:
We achieved the booms. We did not preserve the use of the position keeper to validate our solution. Since our initial aim was to use the US TDC to replicate the U-Boat fast-90 attack as much as possible, we didn't feel we needed to go any further. Yes, the Dick O'Kane technique could be extended to include other angles of attack than submarine 90º to target track with the introduction of complexity. However Nisgeis covered that perfectly with his Vector Analysis Technique. That's where my personal goal of making successful captains out of newbie captains came in and I eliminated all steps that did not directly contribute to the boom. Aaronblood is right that using my rules of thumb can obscure understanding of the general concepts behind torpedo targeting. But I figured that your next step is to wrap your brain around normal US targeting techniques, and you would understand it then anyway. My goal was to produce reliable manual targeting booms as quickly as possible for a newer player. Limited goals plus ruthlessly simplified procedure plus application equals success. It's simple addition! ![]()
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
|
![]() |
![]() |
![]() |
|
|