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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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1) I have taken it on some time ago (although the name is different), but haven't had much time to actively work on it due to S3D development. I've worked on it on and off since, only when I had some spare time. Search for 'SH4HQ'
2) There is no source code available but I don't think you should you use it anyway if it was. SH4 works differently in many aspects.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#2 | |
Planesman
![]() Join Date: Sep 2008
Posts: 195
Downloads: 19
Uploads: 0
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*While troubleshooting a printer at work Me: "Do you want me to run the copies through again?" Boss: "Hold on, let me go get the alcohol first. Me: ![]() |
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#3 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Hey, I'm not stopping you. Do whatever you like, and learn something new while you're at it
![]() It will take a while before I actually release something, and it certainly won't be focused on crew related stuff at first. Anything you try now, may be useful to others, and possibly help me later as well.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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