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Old 09-21-08, 11:44 AM   #31
geosub1978
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Default Shipbuilding

Quote:
Originally Posted by Mikhayl
Geosub, S3D comes in last position in the ship building process, before having to use it you need to build a 3D model + textures. This can be learned on a lot of website, there's plenty on tutorials that you can find with google, and plenty of video tutorials on youtube too.
You missed my point.

If I (and others probably) could stay in front of the computer searching the internet and this forum all the way back to 1998 compiling things, then after 1-2 years, or maybe much sooner who knows, we could become supermoders. If this is the case now then OK.

What I have asked is a tutorial in SH3 SHIBUILDING from experienced people of this forum to those who really want to get involved with it for our beloved SH3. Forget about S3D anyway! If there is not such a tutorial then the shipmoders will be only those who bigboywooly mentioned until they get bored!

I also don't mean that above mentioned moders have enough time for shipbuilding anywhen we want. What I mean is what I repeat:
...the circle has already been discovered for SH3!!!

My God I love this game!
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Old 09-21-08, 12:02 PM   #32
iambecomelife
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Quote:
Originally Posted by Mikhayl
Yeah and you missed mine S3D is specific to SH3 & 4, 3D modelling is not. And the best way to find 3D modelling tutorials is on 3D tutorial websites and youtube, not on subsim. Why would people here spend hours to write something that you can find after a 30 seconds google search ?
There's a basic tutorial for SH3 ship modeling that I wrote a while ago - I will see if I can find it.

@Nautilus - nice job; I like the hull texture on the 2nd one. And awning frames are fun to make. :rotfl:
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Old 09-21-08, 12:05 PM   #33
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Default Sh3d, 3d Modeling, Etc

Quote:
Originally Posted by Mikhayl
Yeah and you missed mine S3D is specific to SH3 & 4, 3D modelling is not. And the best way to find 3D modelling tutorials is on 3D tutorial websites and youtube, not on subsim. Why would people here spend hours to write something that you can find after a 30 seconds google search ?
You still miss it. Wait and see. Anyway.
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Old 09-21-08, 01:22 PM   #34
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@ nautilus42

I built several units for GWX 2.1
BBW propably knows better then me which one's they are!
:rotfl:
NTRW,
Tacoma1939,
Colony1939,

I remember those.
Feel free to use them if you need to.
 
Old 09-21-08, 04:28 PM   #35
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Quote:
Originally Posted by bigboywooly
Of course there is still Von Dos and yourself that continue
Iambecome also
Apologies to anyone else i forgot
Thanks for mentioning me

Quote:
Originally Posted by bigboywooly
Still
If you have multiple installs as I and many others do its easy to take ships from WAC\LSH3\GWX and add to YOUR OWN install
Giving yourself a greater choice of units
Sinking mechanics may vary but easy to do
And they works very fine!

Regards, Von
(always busy on semi-secrets works :rotfl: :rotfl: )


PS
@ IAMBECOMELIFE: Waiting for your final fleet release! Keep up your huge, great, awesome work!!
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 09-22-08, 06:47 AM   #36
nautilus42
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Quote:
Originally Posted by privateer
@ nautilus42

I built several units for GWX 2.1
BBW propably knows better then me which one's they are!
:rotfl:
NTRW,
Tacoma1939,
Colony1939,

I remember those.
Feel free to use them if you need to.
Thanks privateer
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Old 09-22-08, 08:07 AM   #37
skwasjer
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Default

Quote:
Originally Posted by geosub1978
Quote:
Originally Posted by Mikhayl
Yeah and you missed mine S3D is specific to SH3 & 4, 3D modelling is not. And the best way to find 3D modelling tutorials is on 3D tutorial websites and youtube, not on subsim. Why would people here spend hours to write something that you can find after a 30 seconds google search ?
You still miss it. Wait and see. Anyway.
There's no point in starting to learn shipbuilding with S3D (or other tools) without knowledge of 3D in general. S3D may look complex, but that's probably because said 3D-knowledge is lacking. Just simply (inherited) transformations (translation and rotations) with matrices is a mathematical concept you must first understand. At least to a certain extent. How models and texture mapping works, must first be understood as well. This is just to get the basic model set up. Even if you have a 'ready-to-use' ship from another game, you will still need to understand these fundamentals. Otherwise, you are bound to fail.

What Mikhayl means is (I guess), to bring all external 3D assets together with S3D requires at least intermediate knowledge of 3D technology, which would not be the scope of such a shipbuilding tutorial. There's plenty online tutorials of that kind already available.

That said, I do agree with you some more step-by-step tutorials on how to create a new SH-ship are definately neccessary. They don't need to discuss the general 3D technology, just how to set up a DAT-file correctly, incl. AI-behavior/armament/zoning, etc (which could be seperated tutorials). The problem is, it's alot of work and not very appealing to make to most

Last edited by skwasjer; 09-22-08 at 09:18 AM.
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Old 09-22-08, 11:44 AM   #38
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Default modeling

This is exactly what I want to say.

The point is that there is some disapointment/frustration here about the future because some things are depented on certain people and the rest just enjoy the products. Well, not all of us have the skill to do this for many reasons, not because we are idiots and we cannot use some software or because we are bored. Building a ship from point 0 without external help is impossible as you need tooooooo much time to obtain the knowledge how to do it (generally and for SH3 as well), which there is not . If we could bypass some steps with some help then I would DEFENETLY offered you something. And there are people here who can provide that help through some lessons/tutorials as there are such things for other kinds of mods.
That's all.
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Old 09-23-08, 10:58 AM   #39
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This thread should be sticky...:hmm:
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Old 09-23-08, 02:28 PM   #40
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Quote:
This thread should be sticky...:hmm:
Ouch....me idiot have been reading it with great interest since the announcement yet failed to think of that

Solved
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Old 09-23-08, 03:31 PM   #41
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BTW, since this thread has appeared i spend most of my free time here, looking at 2 merchants on the front page...

Would be happy to have some 10 or more to look at... And I guess I m not alone
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Last edited by G.K.; 09-23-08 at 04:01 PM.
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Old 09-23-08, 03:49 PM   #42
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Quote:
Originally Posted by G.K.
BTW, since tis thread has appeared i spend most of my free time here, looking at 2 merchants on the front page...

Would be happy to have some 10 or more to llok at... And I guess I m not alone
No you are not alone
Iambecome has been teasing us for years lol
He has released a couple though but we all wait for the pack
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Old 09-23-08, 04:00 PM   #43
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Default

Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by G.K.
BTW, since tis thread has appeared i spend most of my free time here, looking at 2 merchants on the front page...

Would be happy to have some 10 or more to llok at... And I guess I m not alone
No you are not alone
Iambecome has been teasing us for years lol
He has released a couple though but we all wait for the pack
Yes, this and XXIII is the reason why am I going to try NYGM after finishing GWX 2.0 career...
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Old 09-23-08, 11:46 PM   #44
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I think when the pack is released you will find it appearing everywhere, including stock and GWX.
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Old 09-24-08, 12:37 AM   #45
geosub1978
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Default And WAC

And WAC!!
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