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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Sep 2007
Posts: 153
Downloads: 143
Uploads: 4
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I like it, the previous colour was White, this is better when compared to that
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![]() The convoy lights are dead ahead The merchantmen lay in their bed The thump of diesels hammers down In the oily sea-the killing ground His knuckles white his eyes alight He slams the hatch on the deadly night A cunning fox in the chickens lair A hound of hell and the devil dont care -Iron Maiden |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Amazing how the progress is going on this project
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#3 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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Hmm !!:hmm: I saw this picture ( little Lamp ) in the TGA File Folder and i Imported that all so . I gave them the name mod_5 ( Like my TGA Picture Name by my TGA- FOLDER ) …. What effect has this in the TGA folder??? So I think hire is the name all so important.:hmm: |
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#4 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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I'll play it! and verify … …..Meny Thenks !!!.
![]() Yesterday I was annoyed that I UVW what I MentalRay pretends not define themselves, But I must always take what purports to me MentalRay As you've seen these little rounds arc too small , because go to the maximum 2Pixel prepare the round arc. .. I minn thet > #63 ( Picture on the Top ) Whenever I build Bigger the arc and had made the UVW redefined So the whole object Bigger had made and saved had ea Mental ray back and I had again as the small circles on top of the picture. I'm not quite sure whether today I've found the solution, but I think it is from - Auto Unwrap click to Use Existing - I believe that the solution.:hmm: Last edited by Tomi_099; 09-19-08 at 07:16 AM. |
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#5 | ||
Planesman
![]() Join Date: Sep 2007
Posts: 192
Downloads: 35
Uploads: 0
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![]() Quote:
![]() Great work. Cant wait to get to run around in the torpedo room like a little child in a candy store ![]() |
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#6 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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It is possible for 3D Max on render with MentalRay ( Occlusion) and then to seve to- DDS File
However, a menu bar where I was the right thing DDS setting does not know? I know that there is something with X3 or X5 (option can choose) as what option you have dan ( render ) ? and what is the best quality to do them ???? (I do not mean UVW) :hmm: I appreciate the evidence !! Last edited by Tomi_099; 09-19-08 at 08:25 AM. |
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#7 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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TGA works, but DDS is the way to go. Not only is the filesize smaller, DirectX can handle them in an optimized way, increasing loading times and reduced GFX memory.
While testing, go for TGA. When releasing to the public, simply convert them all to DDS and drop the TGA's. No need to alter anything (unless you use embedded textures) ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#8 |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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Ich habe es ... Juhuuuu ...wie es geht !!!
![]() es ist etwas übung angesagt.. aber man kriegt den Bogen rauss !!! ![]() Thats English translate from Yahoo !! I have it… Juhuuuu… like it go!!! it is announced something exercise. but one gets the sheet rauss!!! ((Haaa..Haaa !!! )) Something exercise already needs one!! ![]() ![]() ![]() ![]() ![]() ![]() Look thet is no posibel !! ( the Strips are only in the middel correct) . ![]() Last edited by Tomi_099; 09-19-08 at 04:50 PM. |
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#9 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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Yeah, nice job man !!
![]() This project looks like it's almost finished !
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-Fighting is a lifestyle- ![]() |
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#10 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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There is a confusion , usually the radio room for type II is what we can see in the screenshot below, this screenshot dont agree with the real black/white photo we can see below , I guess the screenshot is actually the real situation of Type II
radio operator in the small radio room of a type ii u-boat ![]() ![]()
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What we do in life echoes in Eternity Last edited by tonschk; 02-22-09 at 08:37 PM. |
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#11 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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![]() It would be good if we had more of it, nor can we change it! |
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#12 | |
Seaman
![]() Join Date: May 2008
Posts: 35
Downloads: 3
Uploads: 0
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![]() Quote:
I think these pictures show different stations: The first picture is the radio-room. But the SH4-screenshot shows the hydrophone-station.... (The radio-room in SH4 is further to the back) So I guess there would be no need to change them in SH4... (It would be interesting to compare the actual radio-room in the SH4-control-room with the photo, maybe there are differences there?) All the best to you, and thanks for the interesting real photo ![]() |
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#13 | |
The Old Man
![]() Join Date: May 2007
Location: München / Germany
Posts: 1,486
Downloads: 426
Uploads: 0
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![]() Quote:
Yes that’s right all option are open, end we well test it then before we go next step!! ![]() But we still have the best optics Finding no to aggression in a U-boat to get. |
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