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Old 08-25-08, 08:07 AM   #11
billko
中国水兵
 
Join Date: Jul 2007
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by Carotio
A while back, I was making some photos of the clouds, and it makes me wonder:
there are more than one dds file making clouds in SH4, right?

which are the ones, then?

Sofar these are the ones, I suspect, right?
Data/Misc:
clouds
CloudShadow
CloudsTransition
noise0
noise1
Nori00
Nori01

I wanted to try and make something out of these photos, at least try, just as my sea floor mod was made of real photos.
yes the above files are responsible for how the engine renders the clouds, but it's tricky, because the engine uses two layers of clouds to make the clouds, so it's allmost impossible to f.ex. make cumulus clouds. I got it working once after alot of testing, but then you would see the same clouds hanging around all the time lately I discovered that the shaders and the scene and the env.data files alllso have a BIG influence on how the clouds look like.

But try work with the noise0.dds and the noise1.dss .
At this point, I wonder if you knw even more about the engine than the devs do???

Bill
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