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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What time period would you like the Cold War Mod to encompass? | |||
Early Cold War: 1947 to the early 1960s |
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148 | 14.18% |
Mid Cold War: 1960s to 1980s |
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195 | 18.68% |
Late Cold War: 1980's to 1991 |
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147 | 14.08% |
I want the whole thing! 1947 to 1991 |
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554 | 53.07% |
Voters: 1044. You may not vote on this poll |
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#256 |
Swabbie
![]() Join Date: Apr 2008
Posts: 5
Downloads: 0
Uploads: 0
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how can i changer de u-boot co2
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#257 | |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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If you just want to turn it off, simply go to game options and de-select limited o2.
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"Memento Audere Semper"
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#258 |
Watch
![]() Join Date: Mar 2008
Location: Minnesota
Posts: 21
Downloads: 30
Uploads: 0
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So how is the latest news coming for the Cold War mod? Is it still active?:hmm:
-Seawolve44- |
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#259 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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yup.
however, i have a coupla side projects going, and the russians (it must be getting boring by now) are still making their boats. in reality, i cant start work until they are done. but its going to be for patch 1.4 to my understanding, and im just toiling away finding all the files i need to make this work.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#260 | |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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"Memento Audere Semper"
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#261 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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i was planning on it... but i just got into it, and its just beginning to make sense, however, what i did do so far was take the subs from the russkies and made patrol objective sets for it. i can do that. so far. but its really going slow, i wish i could get S3d to work, that would be a godsend.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#262 | |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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What troubles do you have with s3d? I had (updated many times) it since its release and it never gave me something to worry about. Never. Can I do something for you? Try the las version...it's the 8.02 I think..
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"Memento Audere Semper"
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#263 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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it bugs me about a DLL i think...
i think the only thing thats not making it work is themanaged DirectX
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#264 | |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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Are you sure you have all the right components? What OS are you running?
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"Memento Audere Semper"
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#265 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Please run the DirectX 9.0c web installer (if you don't know where to download it you can find the links on my download page). It is the same DirectX version the game installs (or any other game), but additionally installs managed extensions (which S3D needs). Older games don't come with these extensions...
And if you still have problems, please post the exact error message. PS: The web installer will only update components that are outdated.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#266 |
Watch
![]() Join Date: Mar 2008
Posts: 24
Downloads: 6
Uploads: 0
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I have the same matter than Sledgehammer427. I have directx9.0c since a long time. But when I start S3D, it put a message which say that it need a dll.
I have download the directx9.0c managed but i'm afraid to lauch it. Because i use lot of other games or soft and I wouldn't to lost them..... Please, Skwasjer, Can you confirmed that directx9.0c managed don't do matter with the other soft that use only directx9.0c?:hmm: nb : For that reason, i didn't start to create a Triomphant class. Greatings. XPETIT |
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#267 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Well, it's not my software so I can't guarantee anything. The managed extensions are safe in my opinion though. They are only extensions (or wrappers) on top of default DirectX 9.0c, and are only used by applications that need them, like S3D. So you won't have any performance penalties either, other software simply doesn't care if it is installed or not.
I have not had one report of problems with these extensions. I play other games myself as well, used 3D editing software, 3D capturing software and none of them failed to work. I've been using these extensions for a year now, both on XP and Vista (32 and 64 bit). So, I'd say, trust Microsoft for once... ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#268 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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Just wanted to add a voice of support for this mod... I've been looking for a sub-sim for the modern boomers, but one that had the first person feel of silent hunter, for some time now. Unfortunatly most sims relating to more modern boats are all data and no people and I really hope this mod can change that!
Good Luck! |
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#269 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Alright people, I haven't been on Subsim since my last post here (on page 3!) and I apologize for my lengthy disappearance. I thought this was a dead project and then I checked tonight and found another 11 pages of posts that were put up in my absence.
![]() Anyways, I've seen a few requests for how to get on the team and others requesting status updates, etc and I'll try to answer those questions. Embarrasing though it may be, there is pretty much no work done on the mod. This is primarily because I thought there was no interest in the project at the time and I moved on to become the leader of the naval division of BattleCry: Redemption (BC:R), a modern day MMO war game based on the Crysis engine. The first release of BC:R is going to include nearly all modern ground, air and naval units in service with Russia, the United States and possibly China as well and. More countries will be added in subsequent releases and, needless to say, the graphics will completely blow away anything based on the Silent Hunter III/IV engine. Anyone who is interested in that project can PM me for details. Anyways, back to SHIV... All of the submarine models you have seen in this thread have been made by Dagon, who is not affiliated with this mod (he's working on his own stuff). Anyone who wants to join the team and actually get this Cold War Mod moving is welcome to PM me. Just list your skills and what you would like to work on. As I've said, I'm spending most of my time working with the BC:R team, so my role in this mod will mainly be advisory. As for the setting and content of the mod, what would you like to see? As some have guessed, I was hoping to make this an early cold war mod (1950s and 1960s) because the technology was not much more advanced than in WWII and that would mean less work trying to integrate tech that was never supposed to be available in the SH3/SH4 engine. Dagon, however, is modelling wonderful late cold war submarines and that brings up the dilemma of the time period. I'll put up a poll and everyone can vote on it. As for content, I would love to start out by implementing real cold war missions first, primarily based on the stories in the book "Blind Man's Bluff." From the US side, these missions would involve collecting Soviet missile telemetry, tailing Soviet submarines to gain acoustic data, and possibly missions as extreme as the cable tapping operations conducted by the USS Halibut, USS Seawolf (SSN-575) and USS Parche, as well as recovering missile fragments and surveying the sunken Golf II class submarine (which was destroyed in a CIA attempt to raise the then obsolete vessel). Fictitious missions involving the cold war gone hot may come later and their direction would likely be decided by public decision. Well, that's all I have to say. If you have any questions, concerns, comments, etc please feel free to PM me. |
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#270 |
Samurai Navy
![]() Join Date: Sep 2006
Location: Suomi Finland
Posts: 572
Downloads: 131
Uploads: 0
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I would like the mod to be based on the early cold war since I like the diesel-electric subs more than the nuke subs, although the early nuke subs are ok.
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