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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods? | |||
release the new PE in small mods now, f.ex. clouds, special effects etc. |
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86 | 23.56% |
release PE 2.1 as one big mod and let me wait for it! |
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279 | 76.44% |
Voters: 365. You may not vote on this poll |
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#1 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
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Perhaps this might offer some more hints. On pulling into Lurker's Lorient, I saw that the German tanker had more normal reflections:
![]() However, the 5 or 6 various other merchants in harbor had the white reflections. Here is a vivid contrast between the white ship reflection and the more normal reflections of waterside structures (especially the very nicely reflected bunkers!): ![]() (FPS is not normally that low, but this Lorient is a bit intense, and very beautiful with PE3.)
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#2 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I did a split comparison in gimp and the stock reflection is almost the same as the milky white reflection. It's almost as though the reflection being generated is using the original colour of the sea, the light blue colour. It's actually more or less the same colour as the reflections in stock, it just looks lighter because of the contrast between the darker sea.
Here's akdavis' screenshots, with the first one placed side by side: ![]() The reflection seems to be the same colour, but looks smoother as the water doesn't have any dark bands in it. |
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#3 |
Pooped from posting
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the problem lies in the reflex_pac.tga,
changing it with the one out of environment mod 4.3 gives darker reflections. |
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#4 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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You are all hardworking men/modders!
![]() Im getting married to my fiancee a month from now ![]() ![]() |
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#5 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
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![]() Quote:
If I remember correctly, the reflex_pac is the file that was changed to get rid of the "beer foam" colors. I'd rather live with the light ship reflections than the beer foam.
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#6 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
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#7 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Isn't each ships reflection contained in it's dat file? I seem to remember that being a problem when Dave was working on the subs reflections. I just took a look at the Colorado and there is a node (203 in 1.4 stock) for a 3D model of the reflection. If that model is used to create a reflection of a certain color (to match the stock water), could that be causing the problem? :hmm:Just a thought, since the reflection looks the same in both shots.
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#8 |
Pooped from posting
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the reflection color is in the reflexpac.tga,
the shape of the reflection is of course the 3d model. |
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#9 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
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![]() Quote:
![]() Like I said, it was just a thought caused by remembering the work that Dave was doing on submarine reflections. IIRC he was planning on looking into doing reflection work on the ships after he finished the subs, which made me think that there was something different about each vessels reflection. |
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#10 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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#11 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Well, it seems awfully strange (and perhaps it is a visual trick or something strange about my install), but, on my machine, the submarine hull's reflection looks normal, but the conning tower's reflection is washed out (white) looking like the ship's reflections in the earlier pictures. If the scene.dat or the reflexpac.tga controlled all the reflection colors, would there be differences between different parts of a vessel?:hmm:
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