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-   -   [REL]ROW Pacific Environments 3.3 (https://www.subsim.com/radioroom/showthread.php?t=133365)

kriller2 03-18-08 06:15 PM

[REL]ROW Pacific Environments 3.3
 
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Pacific Environments 3 downloads:
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PE3.3 download here
PE3.3 Filefront mirror
The new version includes everything needed to run PE3 and an easy to follow guideline, anyone having troubles with PE3 and TM or RSRD, should uninstall all mods and download the file above.

This is for those who are missing the new shell effects and water splashes when using PE3 with Trigger Maru :)
ROW Pacific Environments3_3a patch for TM ( 101 kb)

For installation read the included readme file.

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Pacific Environments 3 optional downloads:
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Download ROW Sound mod version 9 here:

Download:ROW / PE2 Jaketooxs seafoam If you don't like the new PE3 seafoam, but remember it may slow down your rig a little as it uses higher resolution textures.

Download low resolution clouds 512 x 512 pixels if you have problems with the highres clouds included in PE3:
PE2.1 clouds in 512 x 512 pixels

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Created by the ROW PE3 Team:
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Kriller2 - for work on the sky colours, environment colours and cloud textures, land textures and retextured warships and continuing development of ROW.
Dave / LeoVampire - for the original work on datafiles to control sun set, sun rise and alot of brilliant ideas, RIP :(
Mav87th - Free moving Camera and new periscope.
L3th4l for his fire and smoke textures.
Dr.Beast - for his work on the special effects mods for NSM4,
Nisgeis - for the new Special effects for fire, smoke and oil-leak and depthcharge / shell hits.
Jaketoox - for his first work on the sun sets and sun rises
Coratio – for his work on the moon texture and peak of waves
Kapitain_zur_see - lightning effects and underwater bubbles and caustics for subs
Torps,LukeFF - for Sound-mod includes realistic submarine interor and engine effects, fire sounds etc.

27/04/2008 v3

Now includes ROW special effects in three versions for better smoke and fire and oil leaks. (look in the options folder, special effects are not compatible with TM !) this mod includes new depth charge effects, shell hit effects, oil leaks and smoke, explosions on the sub before game.
Optimized scene.dat and textures for better performance on less powerfull rigs.
Submarine caustics and roll pitch mod with underwater bubbles.
Improved skytextures and new realistic clouds and better sun sets without seafoam and wakes looking like beer ;-)
New sea foam using Seedlers seafoam, but worked some more on it to make it blend in better with the new sky colours.
New high resolution cloud textures.
- Removed files conflicting with the new RFB.
- new terrain texture, underwater environments and clouds.

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FAQ's:
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I have very low FPS after installing this mod?
Try disable volumetric fog or disable antialiasing or try to install the “options\ROW PE3 more fps less quality reflections” mod.

Can I use this mod with SH4 Uboat missions?
Yes.

Can I use Trigger Maru with this mod?
Yes you can, bot be sure to enable this mod AFTER Trigger Maru.

Can I use RFB with this mod?
Yes you can, but be sure to enable this mod AFTER Trigger Maru.

Can I use RSWD with this mod?
Yes you can, but be sure to enable this mod AFTER Trigger Maru And if you allso want Trigger Maru the install order should be as follows(Important!)
1. Trigger Maru
2. RSWD
3. PE 3

Can I use Natural Sinking Mechanics with this mod?
Yes use the included "ROW PE3 Special effects for NSM4"

I don't like the yellow floaters in the water - can I remove it?
Yes, If you don't like the plankton from the stock SH4 which is included in this mod, just copy the folder "options\ROW PE3 Install less floater" in your mods directory and enable it in JSGME after PE 3

Can I get a camera flair effect around the sun?
Yes, For a nice camera flair around the sun copy the folder "options\ROW PE3 Install sun flair for camera" in your mods directory and enable it in JSGME after PE 3.

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FOR BEST VISUAL PERFORMANCE FOLOW THIS GUIDELINE BEFORE YOU START THE GAME:
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Turn on all video options, PPF, EE and full glare for best colours, this mod was made to make full use of those options.

For the best experience of this mod go to your "My Documents/SH4/Data/cfg/ and open the file "main.cfg" in a texteditor.

Find this code and change Dynamic shadows under [VIDEO]
DynamicShadows=No (new value set to = Yes)

Save the file, start your game and enable all video options, this mod is made to make full use of Postfilters and Envirmental effects!

Gama setting should be set at 50 – 52.
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Background for working on this mod for Reflections on the water / PE1-2-3
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My good friend Dave (LeoVampire) was working on this before he passed away at the age of 42 and I was shocked like everybody else in the subsim-community and didn't want to work with the mod anymore. :(

The team who tested Dave's work before his tragic death where posting on the subsim forums, about how they realy would want his work to be released to the public and how they would like someone to take up his work and help with finishing it, being a member of the ROW team and a good friend of Dave I thought it would be a shame that all his work never had the chance to be released.

This work is dedicated to Dave for being a good friend and a known member of the subsim community for his never-ending striving to archive perfection on everything he did and his way of allway being willing to help people out if they had a problem with this mod and allways had a joke to go with the help :)

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Copyrights:
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The contents of this mod may NOT be used without written permission from me, we have used huge amounts of time on this mod!
Respect our work and don't use ANY part of this mod without contacting kriller2tester@hotmail.com I personaly send your request further on to the modder responsible for the parts of ROW / PE2 you would like to include in your mod
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DISCLAIMER

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I am in no way responsible for any accident happening to you or your computer / graphics card while using this PE3. Using this mod is at your own risk so don't contact me if any of these things happen.
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Credits for Reflections on the water and Pacific Environments:
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"ROW recovery team" testers
Rcjonessnp175,Sqk7744,Donut,Letterboy 1,Snuffy,W_Clear,FooFighters,CaptainHaplo,Reallyde dpoet and MushMartin.
and Monolith, Dr. Beast and others.
- Redwine: for torpedo explosions and underwater depth charge explosions
- Seeadler for his clouds shaders and sea foam, which I modified to match this mod.
- Wclear for his nice water spray effects and for his scene work, some of his ideas for reflections are used in this mod.
- Kapitain_zur_see: For his work on the lightning DDS file's
- Rubini: for his debris mod which he let me include in PE2.
- Nauticalwolf for his work on the trees and helping me with the grass and sand textures.

Fish40 03-18-08 06:24 PM

Looking real good!!:up:

Alex 03-18-08 06:34 PM

*shivers*

:o

Xantrokoles 03-18-08 06:38 PM

*Mummy Mummy I want this mod...NOW!!*:roll:

clayman 03-18-08 07:33 PM

:o :o :o My God Kriller ... that is insane looking!!!!


It just keeps getting better and better .... I can't wait to see what it looks like when it moves! :up:

AVGWarhawk 03-18-08 07:34 PM

WOW Kriller. Excellent work. You really have come a long way with this aspect of SH4:up:

Digital_Trucker 03-18-08 07:37 PM

As always, looking ever more mahvelous every time you tease us with it:D Keep on tweakin' on (but not for too much longer or we'll drown in our dribble:yep: )

W_clear 03-18-08 09:03 PM

nice!

: You are really the expert of a cloud. :smug:

kriller2 03-19-08 07:25 AM

Thanks Wclear , that's allso something I have been using most time on, wanted the sky to look as close to the real thing as possible.

Now the scene.dat and sky is finished all that is left is adjusting the colours to match the work on the sky and clouds, it's insane how many things we can tweak with the SH4-engine, the developers realy have done a marvelous engine for us modders, but allso time-consuming ;)

DrBeast 03-19-08 08:20 AM

Next time I say something in the lines of "man, this can't get any better!", remind me to eat my hat! :oops::rotfl:
Abso-freaking-lutely STUNNING, man! :up:

Alex 03-19-08 08:31 AM

Quote:

Originally Posted by kriller2
Thanks Wclear , that's allso something I have been using most time on, wanted the sky to look as close to the real thing as possible.

Now the scene.dat and sky is finished all that is left is adjusting the colours to match the work on the sky and clouds, it's insane how many things we can tweak with the SH4-engine, the developers realy have done a marvelous engine for us modders, but allso time-consuming ;)

http://img136.imageshack.us/img136/1913/coucou21eh4.gif to you and the dev team, Mr Chris ! :know:

:sunny: ;) :up:

DrBeast 03-19-08 08:34 AM

Woah wait...an unpleasant realization just hit me like a ton of bricks: this will only be for 1.5, right? :dead:

TDK1044 03-19-08 08:42 AM

A thing of beauty. Will there be a version compatible with TMO? :D

kriller2 03-19-08 08:47 AM

Quote:

Originally Posted by DrBeast
Woah wait...an unpleasant realization just hit me like a ton of bricks: this will only be for 1.5, right? :dead:

No this mod will run on both 1.4 SH4 and SH5. I only used the new scene file from the addon and the new camera-file which works with 1.4.

Quote:

Originally Posted by TDK1044
A thing of beauty. Will there be a version compatible with TMO? :D

Most of the work done in this mod is on the textures so it should be compatible with TMO, but Daves ROW settings are in the scene-file for better wave-movement.

The only thing not compatible is the Swdw's excelent dive rate mod, which makes the sub act more realistic in storm, but I will include it as an optional installation in the mod along with some suprises..

DrBeast 03-19-08 08:50 AM

Quote:

Originally Posted by kriller2
Quote:

Originally Posted by DrBeast
Woah wait...an unpleasant realization just hit me like a ton of bricks: this will only be for 1.5, right? :dead:

No this mod will run on both 1.4 SH4 and SH5. I only used the new scene file from the addon and the new camera-file which works with 1.4.

Most of the work done in this mod is on the textures so it should be compatible with TMO, but Daves ROW settings are in the scene-file for better wave-movement.

The only thing not compatible is the Swdw's excelent dive rate mod, but I will include it as an optional install along with some surprises..

Oh man...I just heaved a sigh of relief! THANK YOU! Oh, and I love surprises! :up:


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