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Old 04-28-08, 04:33 PM   #1
THE_MASK
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I could never make models or anything either but i have tweaked files . I cannot wait for the plethora of new models from talented modders using this tool .
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Old 04-28-08, 04:46 PM   #2
DeepIron
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Quote:
If there isnt any help file or instructions what good is it???
If S3D is too much for you, consider the way it was done before... with a HEX EDITOR! S3D is an incredibly useful tool and saves hours of work! Skwasjer has given the modding community an incredible tool IMO...

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I was tring to read all 40 pages of the post and was getting a headache and falling asleep.
Then don't read all 40 pages at one time. Try taking it in little by little... It's an evolving process, being contributed to by a number of people...

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It took me 3 or 4 months to learn the mini-tweaker so I dont see much hope for this...I wanted to add more torpedos,dont think I will ever be able to do it.....
Well, if you start with an attitude that "I can't" then you're right, you won't... You're not going to "get it" right away... Modding takes time and patience and testing, repeat as necessary. The upside is that you learned the mini-tweaker right? So what if it takes 3 or 4 months? What's the rush?

I've been working on building "from scratch" SH4 vessels for several months and I'm still not there... yet. But I'm not going to "throw in the towel". S3D has saved me hours of work, and I'm learning the processes just like you are, and like so many other SH modders.

So, quit yer squawkin' and git to moddin'...
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Old 04-28-08, 05:23 PM   #3
skwasjer
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Hi clayp, no, unfortunately there's not alot of documentation regarding S3D. Then again, if I have to choose to write documentation or add a new feature, the choice is simple. I am a developer and not a writer. I try to do my best to explain new features here and in the changelogs, and most people seem to pick it up fairly soon.

That said, if you feel 40 pages is a long read, I can assure you a manual for S3D will be longer if I would cover every single thing that it can do in easy language. Everybody that uses it now has been in the same boat (pun intended) as you are now. We all had to learn about the game, and about tools, including myself (and I still don't know everything nor will I ever probably). You have to start somewhere. The later you start, the more difficult it will become. As S3D develops, it can do more, and thus becomes more complex. This is an unfortunate side effect of all software, but there's nothing I can do about it.

My advice is simple: read threads, ask questions, and try.. try.. try.. We all do it. So can you.
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Old 04-28-08, 09:38 PM   #4
clayp
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I'll give it a try.... The problem is I'm in bad health..One problem is very bad diabetes and my eyes are bad...
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Old 04-30-08, 07:22 PM   #5
The Hornet
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Ok something weird happens whenever I edit a 3D model and import it, the model is placed below the water and invisible, I have tried to find out what I did wrong but have had no sucess. Can someone tell me my mistake?

Using Wings3D
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Old 04-30-08, 08:58 PM   #6
ref
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Try to reverse the polygons normals before exporting them as obj, the picture is too small and a bit dark to give a better advice.

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Old 05-05-08, 07:13 PM   #7
Snaptrap
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Thanks allot swasjer for use of your editor. Even though I still had to use Hex Workshop to recheck the work (since the editor is still in Beta), the editor saved me time and made it easier to focus on making the additions to my mod rather than working with numbers.

I should've known better that I needed to cross reference parent id's when matching ammo with a particular weapon. Brain cramp. LOL!
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Old 05-12-08, 08:50 PM   #8
cheese123
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Quote:
Originally Posted by The Hornet
Ok something weird happens whenever I edit a 3D model and import it, the model is placed below the water and invisible, I have tried to find out what I did wrong but have had no sucess. Can someone tell me my mistake?

Using Wings3D
I am having the same problem, no soultion found.
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Old 05-28-08, 02:57 PM   #9
skwasjer
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The problem is the MTL contains no materials, and also the OBJ files don't have any references to a material (using 'usemtl'). A model must always have a material assigned to every single face, or S3D can't import it.

The error message is not so meaningful but I will correct this in a new version.
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