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Old 04-23-08, 03:38 AM   #11
manitoba1073
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Join Date: Apr 2005
Posts: 53
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Quote:
Originally Posted by keltos01
I worked on new torps awhile ago and skwasjer told me the torpedo types were hardcoded (I had made new nodes with the mk 28,31 and 35 in the . dat and all the corresponding ids and stuff .sim .zon) in the game and while it is possible to transform existing types you can't add new types, at least the types appearing in the .sim are allways the same : hard coded list in sh4



mk 28 mk 31 mk 35 mod :
http://www.subsim.com/radioroom/showthread.php?t=134942

mk28 mod :
http://www.subsim.com/radioroom/show...ight=torpedoes
I know that with the S3d and how they are hardcoded, but I have v1.4 and it has the slots availiable for the german torps that could be used as a replacement, but that wasnt where I had the problem. I went to save the .dat file and got that error. wondering if he had any idea why. like i said i was playing around with the new version of it lol.
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