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Old 04-21-08, 08:06 AM   #1
Mikhayl
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Default Tutorial : adding new flags & using them

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Last edited by Mikhayl; 02-10-10 at 10:01 AM.
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Old 04-21-08, 01:48 PM   #2
skwasjer
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I've added a few links to my sig...
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Old 04-21-08, 03:15 PM   #3
nautilus42
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The flag.dat from SH3 works also fine in SH4. I use the flag.dat from LSH3 3.0. The only change to make is, Netherland to Netherlands in the SH3 flag.dat. The Flags are a little smaller then Stock SH4.
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Old 04-21-08, 06:22 PM   #4
skwasjer
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Quote:
Originally Posted by Mikhayl
It is very important to save the file with the "authorinfo", "start" etc chunks, otherwise S3D can import that file in another .dat like we did above, but it will not be able to open it in a separate window.
What do you mean? That you can't open a .dat file without those chunks? Try it, and you see you can

The authorinfo, start, end, index, eof chunks are not required chunks, but they are useful for the game to optimize loading. But S3D doesn't care if they are there or not. Remember, most .sim/.zon files etc, don't have those chunks either and their file format is identical to .dat.
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Old 04-21-08, 06:31 PM   #5
skwasjer
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It's the weed for sure, always has been this way afaik...
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Old 04-21-08, 06:39 PM   #6
Madox58
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The animations are much better in SH4 for various reasons.
That's why useing stuff from SH3 has always been a stop gap
measure.
I know we are beyond that now.
Even updateing models from SH3 (Sorry Mikhal)
is not going to be the Cutting Edge for long.

The NEW models the 3D Artists like Tomi and Ref and others are doing
will push all of us to our limits and beyond!

As it has always been?
So shall it be again!
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Old 04-21-08, 06:42 PM   #7
skwasjer
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Well, I think I've seen a few mods lately, like the Yamato doing 3000kts :rotfl:
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Old 04-21-08, 06:50 PM   #8
skwasjer
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Hey, you've got to start somewhere? It's a waste of time to make HQ models if you don't know how to implement them, and updating old units is a good place to start, especially since there's a good number of difference between the engines...
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Old 04-21-08, 06:52 PM   #9
Madox58
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Oh, I'm not slamming anyone by any means!

Let's not go there OK?

Just typeing out loud.

:rotfl:
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Old 04-21-08, 06:57 PM   #10
skwasjer
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Uhm, I didn't want to imply that. I totally agree an all accounts, and guys with experience prefer the direct way, but others can learn a great deal rebuilding old units.
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Old 04-21-08, 07:15 PM   #11
miner1436
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Maby we could go back to this?
http://www.subsim.com/radioroom/showthread.php?t=133378
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Old 04-21-08, 07:46 PM   #12
Madox58
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Those formats can not be converted.
However the models can be rebuilt.
There's a few REALLY good 3D modelers about.
They are working on different things to get used to
what is required in the SH world.
Then I expect there will be no limit to what they do.
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Old 04-21-08, 08:33 PM   #13
LukeFF
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Mikhayl,

I followed your instructions here and was able to add an additional flag and nation to the game (Romania, since it's already listed in DefSide.cfg). However, when I tried to add a second nation on top of that one (Turkey), the game crashes on me. I followed your instructions exactly, yet I'm still having problems. Is there something I might be doing wrong?
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Old 04-21-08, 08:40 PM   #14
AVGWarhawk
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Sorry guys I had to laugh here at the pirate flag on the recognition manual. :rotfl:

Carry on!
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Old 04-22-08, 07:39 AM   #15
LukeFF
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Quote:
Originally Posted by Mikhayl
Hi Luke, I tryed the same, and it does the same as you
The problem is definitely in the library file, I think I tryed about every possible combinations of names, IDs etc.
Only two ways that worked for me to have more than one new flag :
-having "turkey" alone in "flag1.dat" and "romania" alone in "flag2.dat", etc (pretty ugly solution)
Yeah, that was my stopgap solution as well. Not a big deal right now, but of course we'll need to add more nations to the game once it expands out a bit more from the Pacifc and Indian oceans.
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