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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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bump
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#2 |
Stowaway
Posts: n/a
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Sure sounds as if the cloneing process was not correct.
No sound and no movement is a sure sign ID links are broken. |
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#3 |
Navy Dude
![]() Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
Uploads: 0
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Doh, turns out I just remaped all the id's to individual random values instead of properly linking them back to the base model.
Thanks for the help. |
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#4 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Yea, for each unit, use a new 'base value' but use that value for all files of that one unit.
![]() Also another tip is to remember the base value (save in a txt-file) so you can redo or even undo it later if you ever need to.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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