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Old 04-17-08, 11:28 AM   #11
DeepIron
Sea Lord
 
Join Date: Aug 2007
Location: Too far from the Pacific right now...
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Quote:
Originally Posted by skwasjer
DeepIron, can you have a look if it provides a similar function to save the UVW-data into a single (binary) file? Or even if it loads .UVW files? (doubt it, I think it's just yet another proprietary Max-only format)
I believe your correct on that. However, W3D allows one to "break apart" a model into it's constituent objects and then UV map each one separately, a somewhat lengthy process. W3D is written in Erlang and has a very extensible plugin interface so I think I'll investigate that avenue. I might be able to automate the process somewhat... or possibly a script that will read .uvw files directly for importing...

Quote:
It's alot easier to just import the UV-data directly into the actual model in Max, than having to copy it from model A to model B.
No doubt about that. I'm wondering how GMAX might be employed, possibly through a Maxscript... hmmm...:hmm:

Quote:
Anyway, I'm really interested to hear if you can finally start importing some of your models into the game
You bet. I'll be getting started here soon and keep you in the loop...
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