SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-27-08, 10:32 AM   #1
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
Default

Language barriers are pretty hard to overcome, sometimes.
__________________



Let the Beast inside you free!
DrBeast is offline   Reply With Quote
Old 03-27-08, 12:27 PM   #2
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

Quote:
Originally Posted by DrBeast
Language barriers are pretty hard to overcome, sometimes.
:rotfl:
Yes, of course ...
I think something one, write something another and Skwasjer reads and understands something the third ...
and Skwasjer writes something one and I read and understand something another ...
__________________
Alex ®


Moses said: "Don't create yourself an idol"...
Anvart is offline   Reply With Quote
Old 03-29-08, 04:32 AM   #3
UBOAT234
Weps
 
Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
Default

Hi Skwasjer,
for
Work in progress/planned...
Add model preview window, also for nodes points?

Many thanks for all your work
__________________
BEST REGARDS
UBOAT234



www.uboat234.com
UBOAT234 is offline   Reply With Quote
Old 03-30-08, 09:06 AM   #4
wetwarev7
Grey Wolf
 
Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
Default

Was wondering if anyone has tried to use this version of Silent 3ditor to edit cameras.dat, with SH4 1.5.

I have been pulling my hair out trying to make some changes and it is driving me nuts.

Basically, some of the changes I'm making appear to have non-sensical results. For instance, if I make an alteration to Dummy_Cam_ConningDeck(an exterior camera), it will affect most of the interior cameras as well. Or with others, changes I make that should work(such as rotation restrictions) do not affect the camera at all in-game.

After two days of playing around with all this I am wondering if Silent 3ditor is not saving the file correctly and changes I make to one area are getting written somewhere else.

OR maybe I just don't understand the ID generation process. I make a new ID for any chunks I add in with the ID generator - maybe I'm missing something with that?(Seems straightforward enough, make a new number, cut and paste it into the box)

OR possibly that the SH4 executable ignores large portions of cameras.dat or SOMETHING.

I have even attempted to recreate someone elses work(older version of cameras.dat, but I've gone through nearly line by line and it appears to be identical. Also this older version file works fine in this version of SH4), copying line by line, and I get drastically different results.

I'm hoping someone can give me an idea as to what I'm doing wrong, or tell me it's not me it's the 3ditor :p
__________________
Guess I should change my sig since SH5 has an offline mode now
wetwarev7 is offline   Reply With Quote
Old 03-30-08, 11:06 AM   #5
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
Default

Quote:
Originally Posted by UBOAT234
Work in progress/planned...
Add model preview window, also for nodes points?
Maybe. It's on my private todo list for a long time, but it will depend mostly on if I have time. When model import is done I am going to take a break for a while first, and focus on some ingame work + another program...

Quote:
Originally Posted by wetwarev7
...
Send me both files (the old one that seems to work, and the new one you made). I can then compare the files myself. And if you can tell me what exact results you aim for, that would help. But truth be told, there are a few mods out there that use modified cameras.dat-files made with S3D, and I haven't had any problems reported with them...

As far as making new id's, you've got that right. Just generate, copy&paste...

Quote:
Originally Posted by Mikhayl
...
I'll see what I can do. I just use a standard DirectX-type for it (Vector2) which has a X/Y field. I will have to change the type to a custom type then.
skwasjer is offline   Reply With Quote
Old 03-30-08, 08:41 PM   #6
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
Default

Quote:
Originally Posted by Mikhayl
... unless there's dozens of descriptions that need the same fix :hmm:
This, I don't know. We'll see, it's not an important change, but still convenient.

@USS Sea Tiger: Please tell me what error message you get (if any).

You need DirectX 9.0c (which you already have by installing the game), but with some extensions which are not installed by most games. You therefor must run the DirectX web installer once.

And, like Mikhayl says, the .NET Framework 2.0 is required. Links are available on my download page per the link he provided.
skwasjer is offline   Reply With Quote
Old 03-31-08, 05:27 AM   #7
USS Sea Tiger
XO
 
Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
Default Loaded net 2.0 and verified for direct x

after verifying, I stat the direct x file,, it stops nearly immediatly when it does not find certain .dll files. I am thinking it must be some upgrade to the Direct x9

any ideas?
USS Sea Tiger is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.