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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Language barriers are pretty hard to overcome, sometimes.
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![]() ![]() ![]() Let the Beast inside you free! |
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#2 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Quote:
Yes, of course ... I think something one, write something another and Skwasjer reads and understands something the third ... and Skwasjer writes something one and I read and understand something another ... ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#3 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
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Hi Skwasjer,
for Work in progress/planned... Add model preview window, also for nodes points? Many thanks for all your work |
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#4 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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Was wondering if anyone has tried to use this version of Silent 3ditor to edit cameras.dat, with SH4 1.5.
I have been pulling my hair out trying to make some changes and it is driving me nuts. Basically, some of the changes I'm making appear to have non-sensical results. For instance, if I make an alteration to Dummy_Cam_ConningDeck(an exterior camera), it will affect most of the interior cameras as well. Or with others, changes I make that should work(such as rotation restrictions) do not affect the camera at all in-game. After two days of playing around with all this I am wondering if Silent 3ditor is not saving the file correctly and changes I make to one area are getting written somewhere else. OR maybe I just don't understand the ID generation process. I make a new ID for any chunks I add in with the ID generator - maybe I'm missing something with that?(Seems straightforward enough, make a new number, cut and paste it into the box) OR possibly that the SH4 executable ignores large portions of cameras.dat or SOMETHING. I have even attempted to recreate someone elses work(older version of cameras.dat, but I've gone through nearly line by line and it appears to be identical. Also this older version file works fine in this version of SH4), copying line by line, and I get drastically different results. I'm hoping someone can give me an idea as to what I'm doing wrong, or tell me it's not me it's the 3ditor :p
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#5 | |||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Quote:
As far as making new id's, you've got that right. Just generate, copy&paste... Quote:
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#6 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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@USS Sea Tiger: Please tell me what error message you get (if any). You need DirectX 9.0c (which you already have by installing the game), but with some extensions which are not installed by most games. You therefor must run the DirectX web installer once. And, like Mikhayl says, the .NET Framework 2.0 is required. Links are available on my download page per the link he provided.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#7 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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after verifying, I stat the direct x file,, it stops nearly immediatly when it does not find certain .dll files. I am thinking it must be some upgrade to the Direct x9
any ideas? |
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