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Old 03-18-08, 02:35 AM   #27
peterloo
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well, none of my friends play simulation games. I thinks its because online MMORPGs and other creative "new" games has taken over it.

In the past subsim used to be very popular, but now, uh, I think Ubisoft is losing money in the Silent Hunter series these days.

People have different taste these days, I think this contributes to a part of the decline of simulation games

Small companies are better in producing good games, is probably they are more agile in decision making and their fundermental thinking. As a result, innovation makes their product superior

For example, Face of War and Company of Heroes are 2 World War II RTS games released around September 2006. Face of War, despite produced by Ubisoft, lost to Company of Heroes in terms of total sales and reputation. Why? because company of heroes = better thinking!
Face of War is composed of multiple ridiculous missions (for example, giving you a squad of soldiers and ask you to defeat a company of soldiers with superior tanks) Also, their micro-management of ammo of squad member = troublesome
Company of Heroes fared better. They allow infinite ammo for each side, and their special ability is gathered, not by provision, but by the amount of land that country occuplies. Since this type of resource gathering system is better, along with realistic mission, the sale is of course, more
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