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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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is there any model viewer?
Hi
Is there any model viewer to sh3? I mean a little program that lets you view all the models, rotate them fully zoom out in. Kinda like "museum" but smoother and no water and waves. I know there is viewers for all gta games for example so i wanted to ask ![]() Thanks a bunch Erik |
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#2 |
Stowaway
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thanks
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#3 |
Stowaway
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Here's a free model viewer/converter you can use also.
It won't allow mergeing of other files like Deep X, but it's free!! http://web.t-online.hu/karpo/ |
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#4 | ||
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
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![]() Quote:
Quote:
![]() It will have limitations (!), and it's still a WIP so it won't make upcoming release (still a bit buggy too), but it will somewhere down the line ![]() ![]()
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#5 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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skwasjer I didn't know your program had a viewer.... damb thats great!
![]() ![]() Thanks. |
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#6 |
Stowaway
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S3D is coming around nicely.
Had this been around a year ago or so? I'd have torn it up!!! I do it all by hex as I learned. So now, for what I do, I'm faster then S3D overall. I give it one or two more releases before I REALLY work it. (This is a good post and any percieved put downs are purely in the minds of the readers!!) I'm giveing it a pretty good.... ![]() |
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#7 |
Stowaway
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Exactly my point.
![]() Those of us that do the Hex stuff? We answer questions so people like Skwasjer can write the programs!! It gets the last few upgrades I need? I'm all over it!!! For you? Nope, you don't need to know all the hex stuff yet. Your doing REAL well with this with S3D. That's a knotch in the old belt for both of you!! My Deepest Regards to both!! ![]() |
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#8 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 26
Uploads: 3
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Thanks privateer. Actually I started work on it just after SH4 was released, and I think first release was in June. But it's been a ton of work in those 10 months, solo. I'm getting a bit tired with it so I am aiming for a couple more important features before I lay it down and sit back (well mostly anyway). I have some other projects I want to spend some time on, as well as RL time.
Exactly Mikhayl, that was the point of S3D, to make modding more accessible, faster, easier and more open. Diehards/gurus (amonst which privateer) will always keep using a hex editor, even if they have S3D on the side for quick searching, overview or exports and stuff, and that's perfectly fine. You use what you use/like best. Besides, hex editors will remain necessary (for me as well, I would not have been able to make S3D without it!) to be able to work on stuff that is not implemented. Luckily the 'not implemented' list is getting shorter and shorter, which is why privateer sees the light ![]() PS: if any of you haven't already check my last post in S3D-thread. It contains some spoilers of cool new features in pending release...
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#9 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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skwasjer your program is amazing. Makes my job much easier. Thanks.
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