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#6 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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it works like this
when you put in your mission its layed into the scripted layer of the campaign the units from the lnd layer and the random layer of the campaign are layed in also in the lnd layer (land) there are naval and air bases with units available to dispatch to any contact within a defined sphere (put a base in your mission and go through the settings) what it means is if your inrange of the base and get detected they will dispatch units air or sea or both to get you. plus the random layer units you may come across. the only real way to eliminate random units in your missions is to just have your mission in and no campaign layers I made my first mod to do this its called MBFL mod (Mission builders Fast loader mod) it takes out the campaign layers gets your mission working with only units you put in it and drops mission loading time to less than a minute in most cases. it does however disable your campaign game while active but jsgme puts back the layers unharmed when you deactivate so you can still continue your career its more a mission builders mod testers thing than a player thing but it is fine to do single missions on as a player if you like its available on my FF here http://hosted.filefront.com/MushMartin and heres the release thread http://www.subsim.com/radioroom/showthread.php?t=103633 Warning missions that came included with GWX 2.0 may not be useable with MBFL as some of those missions utilize units from the campaign layers M |
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