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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Do you find this mod helpful | |||
yes |
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21 | 87.50% |
no |
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3 | 12.50% |
Voters: 24. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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Silent Hunter III (C)2005
UBISOFT ENTERTAINMENT. ALL RIGHTS RESERVED. (SHIII) Welcome to Mission Builders Fast Load Mod version 1.0 Beta release.( MBFL v1.0) MBFL v1.0 is Freeware and as such may be shared feely by all but must never be used in any way for profit. Activation of MBFL v1.0 in your game will be taken as indicitive that you have fully read this. User assumes all risks to equipment and Software. Writer assumes no liability for same. Every effort has been made to ensure that this mod is harmless to your game and system and virus free at the time of release. MBFL v1.0 is freeware and as such the writer can not assume the integrity of the mod files after release. User assumes all responsibilty for ensuring file isnt corrupt at the point of downloading it to there system from any other system. Warning : This mod will prevent you making any enemy contacts in, or even launch your campaign game While it is still active in JSGME!. MBFL mod was designed specifically for helping people who build missions and have to frequently leave the game and jump back in again and again to test mission"feel, timing, effects etc."MBFL will likely help people who, want to change things and test them while moddingSHIII as well. How it Works. The amount of time when you are loading SHIII (the game itself) will not be effected or reduced in any way. The amount of time it takes to load your mission up after your in the game will be significantly reduced. here's how. when you initiate MBFL in JSGME what it does is it goes into the Campaign layers file and removes all the Units in the entire war from them. these layers are layed down by SHIII prior to your mission going into the game when you play a single mission. this is why you always run into units you never programed into yourmission. for the serious mission building types if you play with MBFL installed then you wont have any units that you didnt put in yourself. When you deactivate it in JSGME it puts all The layers back in the campaign files and off you go back to play your current campaign game. It takes seconds to do this in the mod enabler and reduces by minutes for some, the amount of time it takes to load a mission after your in the SHIII in game Single Missions Menu. MBFL will work with and is likely harmless to most SH3 Versions and isGWX (tested). MBFL will not harm your campaign game or saves or in any way effect your game after it is disabled. Your mission built using MBFL will work in any version of SHIII that matches the one you built the mission in. ( user must have same ships etc loaded in thier game as author puts in the mission ) For those who find themselves jumping into and out of SHIII to fix and change things this is for you. it will give you something of value time, time to either spend with your family or maybe polish the cannonball in the usual number of hours but with an extra one or two buffings. MBFL will not directly enhance your fun but it may reduce your aggravation enjoy. MM/JMC 01/11/07 Try it out you can download it here. http://hosted.filefront.com/MushMartin hope it helps you all with your marriage.:rotfl: |
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#2 |
Canadian Wolf
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Nice M, just noticed this little nugget
![]() Thanks ![]() RDP |
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#3 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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as my first mod I think that reducing the amount of loading time to
test things and play non randomized missions was a good priority. its probably the simplest mod in the history of sh3 though. M |
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#4 |
Canadian Wolf
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I remember you talking about this mod, can't believe I did not see the thread.
Again, well done ![]() RDP |
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#5 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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I voted yes, most helpful when someone wants to tinker with tweaking settings on a trial-and-error basis. Thanks a lot!
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#7 |
Pacific Aces Dev Team
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Cool
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One day I will return to sea ... |
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#8 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
Uploads: 0
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Haven't tried this yet but looks like a real time saver. Why don't you add this to mission forum's FAQ so this work wouldn't be buried and forgotten?
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#10 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 275
Uploads: 51
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Yes, MM. I think it's a very useful tool. Saves a lot of time when making tests or trying mods.
![]() CapZap
__________________
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#12 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Wow, this would be useful in SH4 as well. Great idea!
In SH4, you could simply take each GameModes=SingleMission,SinglePatrol,Career,Multip layer Cooperative,Multiplayer entry and remove the SingleMission from it in Campaign.cfg (cept maybe the ports, and map labels (Campaign_LOC and Campaign_NMS) 1 file. tater |
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#13 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
Uploads: 0
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Warning I have been advised that MBFL mod may
conflict with native gwx missions so until tested assume they conflict. MM (GWX2.0 that is 1.03 was fine) Last edited by Mush Martin; 02-07-08 at 10:54 AM. |
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#14 |
Stowaway
Posts: n/a
Downloads:
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This is great, Mush. Thanks! I hate waiting for the loading while playtesting. It's a real time saver for us modders.
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