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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Yeah. The new one opens stuff that I would otherwise be using the SH3 analyzer and rules for though.
Doesn't like any of the torpedoes.sim files. Won't open any val files, either. Very very cool none the less. |
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#2 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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I'm sorry, I screwed up. I wanted to get it out last night but in the process I forgot about a new feature I was working on. Well, I didn't really forget about it but one internal flag is set wrong, causing this whole mess. While this feature isn't really all too special it causes the controller parser to parse some SH4 controllers as SH3 controllers. And since they differ in some scenario's, S3D goes flat on it's face.
*.val files trip on the ShipWake controller. Will be fixed shortly. *.sim files I haven't looked at, but my guess is a similar issue. [edit] yes, the torpedo-sim files also have the ShipWake controller, same bug.[/edit] There seems to be another issue with multiple model references to a single model. This issue may be a bit harder to solve. I've seen this in: bombs.dat, EventCamera.dat, both torp.dat files. I've done a quick run again through rougly 1000 files and all of them work fine except for the above issues. As far as the uxTheme bug, yes, officially I only support XP/Vista. I will see if I can fix the bug in question though as I assume the rest of the app works ok then. An update will come asap. Keep reports coming ![]() [edit] tater, can you send me your guns&radars sim file that causes the problem. I can't seem to replicate it on any of the 3.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO Last edited by skwasjer; 12-20-07 at 02:52 AM. |
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#3 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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I've got a new release ready that fixes some of the bugs found earlier: v1.5.1. See first page for link. Uninstall v0.5 first, because this release replaces it.
PS: does anyone happen to have the v0.2 download? Unfortunately I have deleted it from my server by accident and apperently I haven't got a backup on my pc. I want to put this download up again as well, for people that want to run both versions side-by-side.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#4 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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![]() Quote:
http://files.filefront.com/S3D+03msi.../fileinfo.html |
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#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Thanks lurker_hlb3. I'll rehost the file. Have you tried if the new release I posted this morning still gives you the uxtheme bug? I think it should be fixed...
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#6 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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![]() Quote:
works fine, long time with v0.51 |
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#7 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Found a bug when you undo a change of a value in property chunk, I will hold the fix for a day just in case more issues are found
Code:
************** Exception Text ************** System.InvalidOperationException: Unable to set value '0,16' for property 'EncapsulatedValue' at dp.a(Object A_0, String A_1, Object A_2) at dp.a() at b3.c() at a2.d() at g.b(Int32 A_0) at g.c() at ew.b(Component A_0) at ew.b(Object A_0, EventArgs A_1) at System.Windows.Forms.ToolStripSplitButton.OnButtonClick(EventArgs e) at System.Windows.Forms.ToolStripSplitButton.OnMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Doh, I sa A file. Hang, it's not stock. brb
tater |
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#9 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Wierd, I opened the one I was working on last night... and it opened this morning.
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#10 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Heh... And you haven't updated yet?
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Hadn't updated. The only other ones were my DC mod, and an AI torpedo WIP (doesn't work). Pretty sure it was the AI torpedo one, too. opened.
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