![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Lucky Jack
![]() |
![]() Quote:
Carry on!
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() |
![]()
I've, honestly, never experimented with it, at all. I think the default is 45, but thats all i could tell you. There is an indicator though, this variable is in the ZON file no? If its in the zon file means it has *something* to do with the exterior shell of the boat. In laymans terms, the zon file is reallyl about the manipulation of hitpoints.
Hitpoints = self explanitory Crash depth defines when you start loosing HP's to pressure Crash speed defines how fast or slow you loose those HPs (at least in SH3, not so much in Sh4, but it does slow down how fast the insta crush occurs) So in keeping with the theme of the file, im *guessing* its another variable that somehow manipulates hitpoints in some way, shape, or form. |
![]() |
![]() |
![]() |
#3 |
Planesman
![]() Join Date: Jan 2007
Posts: 186
Downloads: 13
Uploads: 0
|
![]()
Is there any way to get a file to load....faster?
My rig is a little old and outdated, so it takes a large amount of time to load up just to test one parameter before closing to change the parameter before loading up the game again to test the same parameter. Yeah....I don't know if I can follow what I just wrote.... |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
LOL. I know the problem well. My old rig took forever.
Oddly, I've found that if the game CTDs, the next time it loads up FAST. tater |
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
|
![]()
Quote from .act file:
Rebound = The rebound coeficient [0..1] to be used when colliding with other objects.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Does s3d open the act files?
|
![]() |
![]() |
![]() |
#7 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
|
![]()
No, .act files are just .dll-files, that contain the game logic of handling controllers and such. The developers left traces of descriptions of properties, which can be read with a hex editor. You only have to find the right .act file.
The new S3D will contain every description they have left in those files in a custom format (editable), and will show this description when you select a property. You will see soon ![]()
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
![]() |
![]() |
![]() |
|
|