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Old 11-21-07, 07:45 AM   #16
ReallyDedPoet
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Quote:
Originally Posted by Redwine
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Originally Posted by reallydedpoet
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Originally Posted by reallydedpoet
Quote:
Originally Posted by leovampire
Quote:
Originally Posted by black1
Anyone know were i can find an improved night visibility mod thats compatible with ROW, thanks all.
Sorry I made it dark without the moon being out but wanted to have it a little more realistic in nature due to many requests to get rid of the night time being to bright in the game.

Is it you or the crew having problem's?

If it is you that are asking for better visability for the night's in the game and not the crew being able to spot target's then send a P.M. to Kriller2 and ask if he will make a special set of textures with the night time lighting just a bit brighter for the ROW textures.
What happens LV if you combine Redwines Improved Visibility Mod ( it was made quite awhile ago ) with ROW :hmm: It would just change a couple of files.


RDP
Thanks , after I saw an earlier post on this I was a little curious myself.


RDP
Hi... sadly i uninstaled SH IV, then, i can do it for you, but...

As Leo explains, the night texture is together with the day textures... then if you add mines, you replaces de ROW's textures.

The solution is to cut and paste my night textures into ROW textures, using Photoshop or similar.

Some days ago i made a personalized one (for SH III) for some body who want a more clear night even, may be due his monitor color profile or some thing...

Bue i have not installed SH IV yet, i decide to forget this game, it is completelly ruined after patch 1.3, due to this i cant do it for you now.

If you have skills with photoshop, you can easy do it yourself.

Cutting and pasting the top left corner from my textures into ROW's textures you adds the Improved Night Visibility Mod.
You can add to ROW the Underwater Visibility Mod too with no negative effects on ROW, i made it when i tested ROW for Leo.

This topic was discused many times, if the night must to be pitch black or not.

In real life, and after your retine is adapted to a night vision, into a clear and moony night you can see silouettes.
With the mod, you will have some similar effect, and... it will be only in clear nights, when cloudy, you will be at a pitch black night.
One of the thing with most influence on night visibility are the clouds, into a cloudy night, the mod will have not too much effect, as in real life.

Hi Redwine,

Sorry to hear you are out of the mix, maybe after 1.4 you will return to the fold. Would be interested on your thoughts regarding 1.3, if you have posted these, I am sorry I missed them or did not pay more attention at that time.

I guess I was curious on what your effect your mod would have Thanks for the explanation

Good to hear from you.


RDP
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Old 11-21-07, 07:57 AM   #17
Redwine
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Originally Posted by reallydedpoet
Hi Redwine,

Sorry to hear you are out of the mix, maybe after 1.4 you will return to the fold. Would be interested on your thoughts regarding 1.3, if you have posted these, I am sorry I missed them or did not pay more attention at that time.

I guess I was curious on what your effect your mod would have Thanks for the explanation

Good to hear from you.


RDP
I was attempting to download ROW textures, but FileFront gives me an error message.

Just upload for me the sea and sky textures, and i can add the night textures for you.
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Old 11-21-07, 08:11 AM   #18
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Quote:
Originally Posted by Redwine
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Originally Posted by reallydedpoet
Hi Redwine,

Sorry to hear you are out of the mix, maybe after 1.4 you will return to the fold. Would be interested on your thoughts regarding 1.3, if you have posted these, I am sorry I missed them or did not pay more attention at that time.

I guess I was curious on what your effect your mod would have Thanks for the explanation

Good to hear from you.


RDP
I was attempting to download ROW textures, but FileFront gives me an error message.

Just upload for me the sea and sky textures, and i can add the night textures for you.
Give me a few, at work here


RDP
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Old 11-21-07, 10:17 AM   #19
longam
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Quote:
Originally Posted by Redwine
Quote:
Originally Posted by reallydedpoet
Hi Redwine,

Sorry to hear you are out of the mix, maybe after 1.4 you will return to the fold. Would be interested on your thoughts regarding 1.3, if you have posted these, I am sorry I missed them or did not pay more attention at that time.

I guess I was curious on what your effect your mod would have Thanks for the explanation

Good to hear from you.


RDP
I was attempting to download ROW textures, but FileFront gives me an error message.

Just upload for me the sea and sky textures, and i can add the night textures for you.
See if you can DL them off my site
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Old 11-21-07, 10:51 AM   #20
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Originally Posted by Redwine
Quote:
Originally Posted by reallydedpoet
Hi Redwine,

Sorry to hear you are out of the mix, maybe after 1.4 you will return to the fold. Would be interested on your thoughts regarding 1.3, if you have posted these, I am sorry I missed them or did not pay more attention at that time.

I guess I was curious on what your effect your mod would have Thanks for the explanation

Good to hear from you.


RDP
I was attempting to download ROW textures, but FileFront gives me an error message.

Just upload for me the sea and sky textures, and i can add the night textures for you.
See if you can DL them off my site
Nice site longam, have been there before.


RDP
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Old 11-21-07, 12:34 PM   #21
Redwine
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Quote:
Originally Posted by reallydedpoet
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Originally Posted by longam
Quote:
Originally Posted by Redwine
Quote:
Originally Posted by reallydedpoet
Hi Redwine,

Sorry to hear you are out of the mix, maybe after 1.4 you will return to the fold. Would be interested on your thoughts regarding 1.3, if you have posted these, I am sorry I missed them or did not pay more attention at that time.

I guess I was curious on what your effect your mod would have Thanks for the explanation

Good to hear from you.


RDP
I was attempting to download ROW textures, but FileFront gives me an error message.

Just upload for me the sea and sky textures, and i can add the night textures for you.
See if you can DL them off my site
Nice site longam, have been there before.


RDP
Completelly agree, nice site ! many thanks Longam
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Old 11-21-07, 03:18 PM   #22
longam
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Thanks, its there for the community.
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Old 11-21-07, 03:28 PM   #23
leovampire
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Default Nice of you to do it Redwine if you can get it done and out

Even though I know you know about this don't forget the fog layer for the sky pack. Doing something and not being able to test it make's it easy to forget about a part of it that is why I reminded you that is all.
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Old 11-21-07, 04:05 PM   #24
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Quote:
Originally Posted by Anvart
Use optical devices they allow to see further... :rotfl:
I repeat use optical devices on watch at night ...
Usual view through a periscope:


View through a periscope without MultiCoating lens (joke):



At night optical devices with X more 1 (x1.5 ... x7) give more precise (bright) image ...

In the afternoon:



It is the fast test (MultiCoatingLens_example.7z on FF page)...
The view through the optical device can be made a little more bright ...

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Last edited by Anvart; 11-23-07 at 01:57 PM.
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Old 11-21-07, 06:17 PM   #25
leovampire
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Default Here you go guy's from Kriller2

Kriller2 made the texture file's you need and want for improved night visability as per your and my request to him. It is JSGME ready and just let it over write the 2 texture file's from ROW Textures mod JSGME will warn you about and you will be fine.

http://www.subsim.com/radioroom/showthread.php?t=125502

Enjoy and have a great Holiday season!

Dave

Last edited by leovampire; 11-21-07 at 06:44 PM.
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Old 11-21-07, 07:30 PM   #26
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Except for textures in game are still reflect, ambient and direct lights ...
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