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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |||||
Canadian Wolf
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Sorry to hear you are out of the mix, maybe after 1.4 you will return to the fold. Would be interested on your thoughts regarding 1.3, if you have posted these, I am sorry I missed them or did not pay more attention at that time. I guess I was curious on what your effect your mod would have ![]() ![]() Good to hear from you. RDP |
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#17 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Just upload for me the sea and sky textures, and i can add the night textures for you. |
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#18 | ||
Canadian Wolf
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#19 | ||
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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#20 | |||
Canadian Wolf
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#21 | ||||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#22 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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Thanks, its there for the community.
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#23 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Even though I know you know about this don't forget the fog layer for the sky pack. Doing something and not being able to test it make's it easy to forget about a part of it that is why I reminded you that is all.
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#24 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Usual view through a periscope: ![]() View through a periscope without MultiCoating lens (joke): ![]() At night optical devices with X more 1 (x1.5 ... x7) give more precise (bright) image ... In the afternoon: ![]() It is the fast test (MultiCoatingLens_example.7z on FF page)... The view through the optical device can be made a little more bright ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 11-23-07 at 01:57 PM. |
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#25 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Kriller2 made the texture file's you need and want for improved night visability as per your and my request to him. It is JSGME ready and just let it over write the 2 texture file's from ROW Textures mod JSGME will warn you about and you will be fine.
http://www.subsim.com/radioroom/showthread.php?t=125502 Enjoy and have a great Holiday season! Dave Last edited by leovampire; 11-21-07 at 06:44 PM. |
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#26 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Except for textures in game are still reflect, ambient and direct lights ...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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