SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-21-07, 05:55 AM   #31
SteveW1
Watch Officer
 
Join Date: Dec 2005
Location: Melbourne, Australia
Posts: 331
Downloads: 75
Uploads: 0
Default

I'll give it a go for you Ducimus, do you want people just to run 1 boat or download both and just give feed back on both? either way i'll try the P-class first and see what happens.
__________________
SteveW1 is offline   Reply With Quote
Old 11-21-07, 06:02 AM   #32
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by elanaiba
I think even with all the hacks I can easily remove the two extra tubes if you want me to, Ducimus

I mean they will still be there visually, just not working/available in interface.
Dan that would be awesome. I examined it, but concluded that hacking up an array, isnt within my abiltiies to do correctly with the tools that i have avaialble to me. And yes, i know this is a hack job and a half. In an ideal world id have all the nodes orignally named too, so thered be no CTD issues. I started to ATTEMPT that, but decided it was best to wait tell after patch 1.4, because it was a rather laborious and time consuming process, that, may not even work at all given that i was just renaming nodes in an existing dat file. Im quite sure theres more to it then renaming nodes.

Quote:
Originally Posted by SteveW1
I'll give it a go for you Ducimus, do you want people just to run 1 boat or download both and just give feed back on both? either way i'll try the P-class first and see what happens.
Run whichever you like. Run one, or run the other, or run one after the other, just not both at once
Ducimus is offline   Reply With Quote
Old 11-21-07, 06:28 AM   #33
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
Default

If you want I can clone the sub files for you and generate new id's for each chunk. The current work-in-progress S3D has a clone function that allows me to do this basically at the press of a button. Should prevent your CTD's and allow both subs to be in the game at the same time...
skwasjer is offline   Reply With Quote
Old 11-21-07, 07:10 AM   #34
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
Default

But it will probably lose all controllers (zon, sim, etc) associated with said nodes. But I can copy those too
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Old 11-21-07, 08:40 AM   #35
capt_frank
Watch Officer
 
Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
Uploads: 0
Default

Yes, two deck guns do plenty damage...

capt_frank is offline   Reply With Quote
Old 11-21-07, 08:51 AM   #36
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,890
Downloads: 946
Uploads: 5


Default

Nice cooperation\work here


RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 11-21-07, 08:56 AM   #37
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
Default

Ducimus, check email.
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Old 11-21-07, 09:04 AM   #38
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
Default

Quote:
Originally Posted by elanaiba
But it will probably lose all controllers (zon, sim, etc) associated with said nodes. But I can copy those too
No it won't, cloning is supported accross multiple files
skwasjer is offline   Reply With Quote
Old 11-21-07, 09:07 AM   #39
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Known issues:
1.) Game crash's when selecting sargo or porpoise in the museum.
I beleive this is because the game is loading duplicate nodes. The game reads nodes, regardless of where the node is stored (in dat files). This is proably why each and every node for a submarine, is uniquely named. In normal play, since the game only loads one player useable submarine, its not an issue. However, in any scenario where the game tries to load duplicate nodes (such as the Museum), it will probably crash. I imagine, in a multiplayer game if someone runs a narwhal, and another player runs a porpoise or Sargo (depending on which version of this mod they use), the game will probably crash.

Just run the “Pack3D” program on your .dat files. Using the “clone” option and it will fix your CTD’s


http://24flotilla.gamab.net/pack3d/Pack3D.jar
lurker_hlb3 is offline   Reply With Quote
Old 11-21-07, 12:42 PM   #40
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by lurker_hlb3
Just run the “Pack3D” program on your .dat files. Using the “clone” option and it will fix your CTD’s


http://24flotilla.gamab.net/pack3d/Pack3D.jar
Thanks for the suggestion Lurker, but it doesnt seem to work. I tossed this program out the window sometime after Sh4 was launched, because i coudlnt get it to work on SH4 dat files. I just tried the one in this link (thinking maybe i just hand an older version), but it's still not loading dat files for me.


Quote:
Originally Posted by skwasjer
If you want I can clone the sub files for you and generate new id's for each chunk. The current work-in-progress S3D has a clone function that allows me to do this basically at the press of a button. Should prevent your CTD's and allow both subs to be in the game at the same time...
If your work in progress version can clone it without losing all controlelrs with associated nodes, i cannot find it in myself to say no! Sure id like it if you could clone it. (edit: I'll send you the new files in a bit) When i set about doing this by hand, on each and every node, my eyes rolled into the back of my head when i relaized that id have to do this for every single file associated with the dat., and even then, most likely, id screw it up.

All modders have their limits, mine are anything associated with 3d models. The responses in this thread are proof positive that i can't do it all! (I mention this because some people think i can do it all , or think, that i think i can do it all. :rotfl



Quote:
Originally Posted by elanaiba
Ducimus, check email.
Im looking at it now, and its looking great! Thanks for the help with the tubes!

Last edited by Ducimus; 11-21-07 at 12:59 PM.
Ducimus is offline   Reply With Quote
Old 11-21-07, 02:07 PM   #41
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Thanks for the suggestion Lurker, but it doesnt seem to work. I tossed this program out the window sometime after Sh4 was launched, because i coudlnt get it to work on SH4 dat files. I just tried the one in this link (thinking maybe i just hand an older version), but it's still not loading dat files for me.

You are correct about the newer version of Pack3D, however using one of the old orginal version I got it to work. Just tested the "P" class version an it worked great. Working on the "Sargo" version now and will get back to you shortly
lurker_hlb3 is offline   Reply With Quote
Old 11-21-07, 02:22 PM   #42
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

>>You are correct about the newer version of Pack3D, however using one of the old orginal version I got it to work

Got a link for the older version, or was the link you gave earlier it?


>>Working on the "Sargo" version now and will get back to you shortly

There is that new sargo version in the works with only 2 tubes aft. its working great acutally, im just sitting on it tell we get the cloning situation is worked out.

Personally, i tink the sargo version behaves better in terms of physics, the Pclass.. something is a tinsy bit off, or so is my impression.
Ducimus is offline   Reply With Quote
Old 11-21-07, 02:26 PM   #43
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

Quote:
Originally Posted by Ducimus
>>You are correct about the newer version of Pack3D, however using one of the old orginal version I got it to work

Got a link for the older version, or was the link you gave earlier it?


>>Working on the "Sargo" version now and will get back to you shortly

There is that new sargo version in the works with only 2 tubes aft. its working great acutally, im just sitting on it tell we get the cloning situation is worked out.

Personally, i tink the sargo version behaves better in terms of physics, the Pclass.. something is a tinsy bit off, or so is my impression.
Check your PM
lurker_hlb3 is offline   Reply With Quote
Old 11-21-07, 03:06 PM   #44
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
Default

I've cloned all files for you, hope it works, can't test myself atm because I still have to reinstall SH4

[edit] PS: Pack3D has a hard time reading alot of files, does it even read the sim/zon files etc? Also, because SH4 is not 100% identical to SH3 I know for a fact it can't be trusted with some files... Not to say you shouldn't try, just be warned.

Once I get S3D finished you can use it's clone function and I recommend everyone to use it over Pack3D's method...
skwasjer is offline   Reply With Quote
Old 11-21-07, 03:52 PM   #45
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

I just want to say thank you all for your help.
In no particualar order:

Reaves - for sparking the idea
elanaiba - for his help with the sargo varient
skwasjer - for his assistance in cloning.
lurker_hlb3 - for his assistance in cloning.

Without your guys help, this mod wouldn't have the polish on it.


If all goes well, i hope to post the release version sometime late tonight, probably midnight to 1AM, PST.
Ducimus is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:39 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.