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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Watch Officer
![]() Join Date: Dec 2005
Location: Melbourne, Australia
Posts: 331
Downloads: 75
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I'll give it a go for you Ducimus, do you want people just to run 1 boat or download both and just give feed back on both? either way i'll try the P-class first and see what happens.
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#32 | ||
Rear Admiral
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#33 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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If you want I can clone the sub files for you and generate new id's for each chunk. The current work-in-progress S3D has a clone function that allows me to do this basically at the press of a button. Should prevent your CTD's and allow both subs to be in the game at the same time...
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#34 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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But it will probably lose all controllers (zon, sim, etc) associated with said nodes. But I can copy those too
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With strength I burn... |
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#35 |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
Uploads: 0
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Yes, two deck guns do plenty damage...
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#36 |
Canadian Wolf
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Nice cooperation\work here
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#37 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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Ducimus, check email.
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With strength I burn... |
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#38 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#39 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Just run the “Pack3D” program on your .dat files. Using the “clone” option and it will fix your CTD’s http://24flotilla.gamab.net/pack3d/Pack3D.jar |
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#40 | |||
Rear Admiral
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All modders have their limits, mine are anything associated with 3d models. The responses in this thread are proof positive that i can't do it all! (I mention this because some people think i can do it all , or think, that i think i can do it all. :rotfl ![]() Quote:
Last edited by Ducimus; 11-21-07 at 12:59 PM. |
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#41 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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You are correct about the newer version of Pack3D, however using one of the old orginal version I got it to work. Just tested the "P" class version an it worked great. Working on the "Sargo" version now and will get back to you shortly |
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#42 |
Rear Admiral
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>>You are correct about the newer version of Pack3D, however using one of the old orginal version I got it to work
Got a link for the older version, or was the link you gave earlier it? >>Working on the "Sargo" version now and will get back to you shortly There is that new sargo version in the works with only 2 tubes aft. its working great acutally, im just sitting on it tell we get the cloning situation is worked out. Personally, i tink the sargo version behaves better in terms of physics, the Pclass.. something is a tinsy bit off, or so is my impression. |
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#43 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#44 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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I've cloned all files for you, hope it works, can't test myself atm because I still have to reinstall SH4
![]() [edit] PS: Pack3D has a hard time reading alot of files, does it even read the sim/zon files etc? Also, because SH4 is not 100% identical to SH3 I know for a fact it can't be trusted with some files... Not to say you shouldn't try, just be warned. Once I get S3D finished you can use it's clone function and I recommend everyone to use it over Pack3D's method...
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#45 |
Rear Admiral
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I just want to say thank you all for your help.
In no particualar order: Reaves - for sparking the idea elanaiba - for his help with the sargo varient skwasjer - for his assistance in cloning. lurker_hlb3 - for his assistance in cloning. Without your guys help, this mod wouldn't have the polish on it. If all goes well, i hope to post the release version sometime late tonight, probably midnight to 1AM, PST. |
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